Re: [PATCH V3] md: move bitmap_destroy before __md_stop

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On Thu, Mar 09 2017, Shaohua Li wrote:

> On Wed, Mar 08, 2017 at 10:31:32AM +0800, Guoqing Jiang wrote:
>> Since we have switched to sync way to handle METADATA_UPDATED
>> msg for md-cluster, then process_metadata_update is depended
>> on mddev->thread->wqueue.
>> 
>> With the new change, clustered raid could possible hang if
>> array received a METADATA_UPDATED msg after array unregistered
>> mddev->thread, so we need to stop clustered raid (bitmap_destroy
>> 	 -> bitmap_free -> md_cluster_stop) earlier than unregister
>> thread (mddev_detach -> md_unregister_thread).
>> 
>> And this change should be safe for non-clustered raid since
>> all writes are stopped before the destroy. Also in md_run,
>> we activate the personality (pers->run()) before activating
>> the bitmap (bitmap_create()). So it is pleasingly symmetric
>> to stop the bitmap (bitmap_destroy()) before stopping the
>> personality (__md_stop() calls pers->free()).
>> 
>> But we don't want to break the codes for waiting behind IO as
>> Shaohua mentioned, so move those codes from mddev_detach to
>> bitmap_destroy. Since we already check bitmap at the beginning
>> of bitmap_destroy, just wait for behind_writes to be zero if
>> it existed.
>> 
>> Signed-off-by: Guoqing Jiang <gqjiang@xxxxxxxx>
>> ---
>> This version move waiting behind IO codes into bitmap_destroy
>> so we can safely call bitmap_destroy before __md_stop now.
>> 
>>  drivers/md/bitmap.c |  9 +++++++++
>>  drivers/md/md.c     | 13 ++-----------
>>  2 files changed, 11 insertions(+), 11 deletions(-)
>> 
>> diff --git a/drivers/md/bitmap.c b/drivers/md/bitmap.c
>> index b6fa55a3cff8..89a35bc092dd 100644
>> --- a/drivers/md/bitmap.c
>> +++ b/drivers/md/bitmap.c
>> @@ -1771,6 +1771,15 @@ void bitmap_destroy(struct mddev *mddev)
>>  	if (!bitmap) /* there was no bitmap */
>>  		return;
>>  
>> +	/* wait for behind writes to complete */
>> +	if (atomic_read(&bitmap->behind_writes) > 0) {
>> +		printk(KERN_INFO "md:%s: behind writes in progress - waiting to stop.\n",
>> +		       mdname(mddev));
>> +		/* need to kick something here to make sure I/O goes? */
>> +		wait_event(bitmap->behind_wait,
>> +			   atomic_read(&bitmap->behind_writes) == 0);
>> +	}
>> +
>>  	mutex_lock(&mddev->bitmap_info.mutex);
>>  	spin_lock(&mddev->lock);
>>  	mddev->bitmap = NULL; /* disconnect from the md device */
>> diff --git a/drivers/md/md.c b/drivers/md/md.c
>> index 79a99a1c9ce7..b63ab4f33892 100644
>> --- a/drivers/md/md.c
>> +++ b/drivers/md/md.c
>> @@ -5534,15 +5534,6 @@ EXPORT_SYMBOL_GPL(md_stop_writes);
>>  
>>  static void mddev_detach(struct mddev *mddev)
>>  {
>> -	struct bitmap *bitmap = mddev->bitmap;
>> -	/* wait for behind writes to complete */
>> -	if (bitmap && atomic_read(&bitmap->behind_writes) > 0) {
>> -		pr_debug("md:%s: behind writes in progress - waiting to stop.\n",
>> -			 mdname(mddev));
>> -		/* need to kick something here to make sure I/O goes? */
>> -		wait_event(bitmap->behind_wait,
>> -			   atomic_read(&bitmap->behind_writes) == 0);
>> -	}
>
> I think it's ok to add this part into bitmap_destroy, as we need to call
> bitmap_destroy before mddev_detach. Look at the usage of mddev_detach, at in
> one place (level_store()), we wait for the IO without bitmap_destroy. I think
> we should keep this part code in mddev_detach. Maybe create a small function,
> let both mddev_detach and bitmap_destroy call it.

I don't think level_store() needs to explicitly wait for behind io.
It calls mddev_suspend(), which calls the ->quiesce function in the
personality, which is responsible for waiting for all pending IO,
including behind.  raid1.c does this correctly.


>
>>  	if (mddev->pers && mddev->pers->quiesce) {
>>  		mddev->pers->quiesce(mddev, 1);
>>  		mddev->pers->quiesce(mddev, 0);
>> @@ -5574,8 +5565,8 @@ void md_stop(struct mddev *mddev)
>>  	/* stop the array and free an attached data structures.
>>  	 * This is called from dm-raid
>>  	 */
>> -	__md_stop(mddev);
>>  	bitmap_destroy(mddev);
>> +	__md_stop(mddev);
>
> since we now always do bitmap_destroy and follow __md_stop, maybe move
> bitmap_destroy to very begining of __md_stop

That sounds like a good idea.

Thanks,
NeilBrown

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