On Thu, Mar 09 2017, Shaohua Li wrote: > On Wed, Mar 08, 2017 at 10:31:32AM +0800, Guoqing Jiang wrote: >> Since we have switched to sync way to handle METADATA_UPDATED >> msg for md-cluster, then process_metadata_update is depended >> on mddev->thread->wqueue. >> >> With the new change, clustered raid could possible hang if >> array received a METADATA_UPDATED msg after array unregistered >> mddev->thread, so we need to stop clustered raid (bitmap_destroy >> -> bitmap_free -> md_cluster_stop) earlier than unregister >> thread (mddev_detach -> md_unregister_thread). >> >> And this change should be safe for non-clustered raid since >> all writes are stopped before the destroy. Also in md_run, >> we activate the personality (pers->run()) before activating >> the bitmap (bitmap_create()). So it is pleasingly symmetric >> to stop the bitmap (bitmap_destroy()) before stopping the >> personality (__md_stop() calls pers->free()). >> >> But we don't want to break the codes for waiting behind IO as >> Shaohua mentioned, so move those codes from mddev_detach to >> bitmap_destroy. Since we already check bitmap at the beginning >> of bitmap_destroy, just wait for behind_writes to be zero if >> it existed. >> >> Signed-off-by: Guoqing Jiang <gqjiang@xxxxxxxx> >> --- >> This version move waiting behind IO codes into bitmap_destroy >> so we can safely call bitmap_destroy before __md_stop now. >> >> drivers/md/bitmap.c | 9 +++++++++ >> drivers/md/md.c | 13 ++----------- >> 2 files changed, 11 insertions(+), 11 deletions(-) >> >> diff --git a/drivers/md/bitmap.c b/drivers/md/bitmap.c >> index b6fa55a3cff8..89a35bc092dd 100644 >> --- a/drivers/md/bitmap.c >> +++ b/drivers/md/bitmap.c >> @@ -1771,6 +1771,15 @@ void bitmap_destroy(struct mddev *mddev) >> if (!bitmap) /* there was no bitmap */ >> return; >> >> + /* wait for behind writes to complete */ >> + if (atomic_read(&bitmap->behind_writes) > 0) { >> + printk(KERN_INFO "md:%s: behind writes in progress - waiting to stop.\n", >> + mdname(mddev)); >> + /* need to kick something here to make sure I/O goes? */ >> + wait_event(bitmap->behind_wait, >> + atomic_read(&bitmap->behind_writes) == 0); >> + } >> + >> mutex_lock(&mddev->bitmap_info.mutex); >> spin_lock(&mddev->lock); >> mddev->bitmap = NULL; /* disconnect from the md device */ >> diff --git a/drivers/md/md.c b/drivers/md/md.c >> index 79a99a1c9ce7..b63ab4f33892 100644 >> --- a/drivers/md/md.c >> +++ b/drivers/md/md.c >> @@ -5534,15 +5534,6 @@ EXPORT_SYMBOL_GPL(md_stop_writes); >> >> static void mddev_detach(struct mddev *mddev) >> { >> - struct bitmap *bitmap = mddev->bitmap; >> - /* wait for behind writes to complete */ >> - if (bitmap && atomic_read(&bitmap->behind_writes) > 0) { >> - pr_debug("md:%s: behind writes in progress - waiting to stop.\n", >> - mdname(mddev)); >> - /* need to kick something here to make sure I/O goes? */ >> - wait_event(bitmap->behind_wait, >> - atomic_read(&bitmap->behind_writes) == 0); >> - } > > I think it's ok to add this part into bitmap_destroy, as we need to call > bitmap_destroy before mddev_detach. Look at the usage of mddev_detach, at in > one place (level_store()), we wait for the IO without bitmap_destroy. I think > we should keep this part code in mddev_detach. Maybe create a small function, > let both mddev_detach and bitmap_destroy call it. I don't think level_store() needs to explicitly wait for behind io. It calls mddev_suspend(), which calls the ->quiesce function in the personality, which is responsible for waiting for all pending IO, including behind. raid1.c does this correctly. > >> if (mddev->pers && mddev->pers->quiesce) { >> mddev->pers->quiesce(mddev, 1); >> mddev->pers->quiesce(mddev, 0); >> @@ -5574,8 +5565,8 @@ void md_stop(struct mddev *mddev) >> /* stop the array and free an attached data structures. >> * This is called from dm-raid >> */ >> - __md_stop(mddev); >> bitmap_destroy(mddev); >> + __md_stop(mddev); > > since we now always do bitmap_destroy and follow __md_stop, maybe move > bitmap_destroy to very begining of __md_stop That sounds like a good idea. Thanks, NeilBrown
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