Re: [PATCH/RFC/RFT] md: allow resync to go faster when there is competing IO.

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On Wed, Jan 27, 2016 at 09:12:23AM +1100, Neil Brown wrote:
> On Tue, Jan 26 2016, Chien Lee wrote:
> 
> > Hello,
> >
> > Recently we find a bug about this patch (commit No. is
> > ac8fa4196d205ac8fff3f8932bddbad4f16e4110 ).
> >
> > We know that this patch committed after Linux kernel 4.1.x is intended
> > to allowing resync to go faster when there is competing IO. However,
> > we find the performance of random read on syncing Raid6 will come up
> > with a huge drop in this case. The following is our testing detail.
> >
> > The OS what we choose in our test is CentOS Linux release 7.1.1503
> > (Core) and the kernel image will be replaced for testing. In our
> > testing result, the 4K random read performance on syncing raid6 in
> > Kernel 4.2.8 is much lower than in Kernel 3.19.8. In order to find out
> > the root cause, we try to rollback this patch in Kernel 4.2.8, and we
> > find the 4K random read performance on syncing Raid6 will be improved
> > and go back to as what it should be in Kernel 3.19.8.
> >
> > Nevertheless, it seems that it will not affect some other read/write
> > patterns. In our testing result, the 1M sequential read/write, 4K
> > random write performance in Kernel 4.2.8 is performed almost the same
> > as in Kernel 3.19.8.
> >
> > It seems that although this patch increases the resync speed, the
> > logic of !is_mddev_idle() cause the sync request wait too short and
> > reduce the chance for raid5d to handle the random read I/O.
> 
> This has been raised before.
> Can you please try the patch at the end of 
> 
>   http://permalink.gmane.org/gmane.linux.raid/51002
> 
> and let me know if it makes any difference.  If it isn't sufficient I
> will explore further.

I'm curious why we don't calculate the wait time. Say the target resync speed
is speed_min. The wait time should be:

(currspeed * SYNC_MARK_STEP - speed_min * SYNC_MARK_STEP) / speed_min
= (currspeed / speed_min - 1) * SYNC_MARK_STEP

if SYNC_MARK_STEP is too big and sync speed has drift, we can make it smaller.

Thanks,
Shaohua
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