On Tue, 3 Jul 2012 22:27:34 +0200 Piergiorgio Sartor <piergiorgio.sartor@xxxxxxxx> wrote: > Hi Robert, > > On Tue, Jul 03, 2012 at 09:10:41PM +0200, Robert Buchholz wrote: > [...] > > > Why always two blocks? > > > > The reason is simply to have less cases to handle in the code. There's > > already three ways to regenerate regenerate two blocks (D&D, D/P&Q and > > D&P), and there would be two more cases if only one block was to be > > repaired. With the original patch, if you can repair two blocks, that > > allows you to repair one (and one other in addition) as well. > > sorry, I express myself not clearly. > > I mean, a two parities Reed-Solomon system can > only detect one incorrect slot position, so I would > expect to have the possibility to fix only one, not > two slots. > > So, I did not understand why two. I mean, I understand > that a RAID-6 can correct exact up two incorrect slots, > but the "unknown" case might have more and correcting > will mean no correction or, maybe, even more damage. > > I would prefer, if you agree, to simply tell "raid6check" > to fix a single slot, or the (single) wrong slots it finds > during the check. I think this is a sensible feature to offer. Maybe if "autorepair" is given in place of "repair", then it should choose which block to repair, and do that one? > > Does it make sense to you, or, maybe, you're considering > something I'm missing? > > > > Of course, this is just a statistical assumption, which > > > means a second, "aggressive", option will have to be > > > available, with all the warnings of the case. > > > > As you point out, it is impossible to determine which of two failed > > slots are in error. I would leave such decision to an admin, but giving > > one or more "advices" may be a nice idea. > > That would be exactly the background. > For example, considering that "raid6check" processes > stripes, but the check is done per byte, already > knowing how many bytes per stripe (or block) need > to be corrected (per device) will hint a lot about > the overall status of the storage. > > > Personally, I am recovering from a simultaneous three-disk failure on a > > backup storage. My best hope was to ddrescue "most" from all three disks > > onto fresh ones, and I lost a total of a few KB on each disk. Using the > > ddrescue log, I can even say which sectors of each disk were damaged. > > Interestingly, two disks of the same model failed on the very same > > sector (even though they were produced at different times), so I now > > have "unknown" slot errors in some stripes. But with context > > information, I am certain I know which slots need to be repaired. > > That's good! > Did you use "raid6check" for a verification? > > [...] > > checksums. I may send another patch implementing this, but I wanted to > > get general feedback on inclusion of such changes first (Neil?). > > Yeah, last time Neil mentioned he needs re-triggering :-), > I guess you'll have to add "[PATCH]" tag to the message too... :-) I have applied the patches, though with some fairly minor editing (wrapping lines, moving variable declarations before any statements, removing tab-at-the-end-of-the-line). They probably won't appear in my public .git for a little while I I have some other patches that I need to sort through and organise first. Thanks, NeilBrown > > > I am a big supporter of getting it to work, then make it fast. Since a > > full raid check takes the magnitude of hours anyway, I do not mind that > > repairing blocks from the user space will take five minutes when it > > could be done in 3. That said, I think the faster code in the kernel is > > warranted (as it needs this calculation very often when a disk is > > failed), and if it is possible to reuse easily, we sure should. > > The check is pretty slow, also due to the terminal > print out, which is a bit too verbose, I think. > > Anyhow, I'm really happy someone has interest in > improving "raid6check", I hope you'll be able to > improve it and, maybe, someone else will join > the bandwagon... :-) > > bye, >
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