Re: Why do I need 4 disks for a raid6?

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david.geib@xxxxxxxxxxxxxxxxxxx writes:

>> Now for the raid6 case. With only 1 data disk and 2 parity disks all 3
>> disks should end up with identical data on them. In effect this should
>> be a 3 disk raid1, a cpu intensive one. Take an existing raid1 with 2
>> or 3 disks, stop the raid, create a new raid6 ovver it with
>> --assume-clean, start the raid. After that one can add more disks and
>> --grow -n 4/5/6/.. the raid6 to a sensible size. Again without going
>> into degraded mode.
>
> If this is the only case where it would be useful, wouldn't it be better
> to add an option to mdadm --grow specifying a new raid level, if
> different? That way you could take your /dev/md9 raid1 and do:
>
> mdadm --add /dev/md9 /dev/sdc1
> mdadm --grow -n 3 /dev/md9 --level=5
>
> or
>
> mdadm --add /dev/md9 /dev/sdc1 /dev/sdd1
> mdadm --grow -n 4 /dev/md9 --level=6
>
> or convert a raid5 to raid6 in like fashion, for that matter.

That would do 2 things in one, convert the raid level and grow the
stripes.

On the other hand, if 3 disk raid6 where allowed, then this could be
broken down into 2 simple operations for the userspace: 1) change raid
level without restriping, 2) restripe, which we already know how to
do.

To me it just seems easier to teach the kernel to online reload a raid
device with a different raid mode without any changes, covering
conversion of 1<->4, 1<->5 and 1<->6 in both directions, than to
combine the 2 steps.

That would only leave conversion from 4/5 <-> 6 as complicated case.


And hey, maybe I am crazy and do want a 3 disk raid6 next to my 2 disk
raid5, my 1 disk raid10, my 1 disk raid1 and my 1 disk raid0. :)
The limitation in the kernel just seems arbitrary, that is unless one
of the raid algorithms would break down with just 3 disks.

MfG
        Goswin

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