On Saturday 13 July 2019 10:14:22 Tanu Kaskinen wrote: > On Fri, 2019-07-05 at 15:02 +0200, Pali Rohár wrote: > > /* Run from IO thread */ > > static int a2dp_write_buffer(struct userdata *u, size_t nbytes) { > > int ret = 0; > > > > + if (PA_UNLIKELY(!nbytes)) { > > + u->write_index += (uint64_t) u->write_memchunk.length; > > + pa_memblock_unref(u->write_memchunk.memblock); > > + pa_memchunk_reset(&u->write_memchunk); > > + return 0; > > + } > > Is this to handle a situation where the encoder accepts input but > doesn't produce any output (the algorithmic delay thing you mentioned > in the commit message)? Yes. > This can't happen with SBC, right? Every non-realtime codec has algorithmic delay, including SBC. But libsbc implementation handles this in way, that it returns silence in first frames (instead of not return anything). And e.g. libopenaptx returns zero buffer. > I think there should be a comment explaining when nbytes can be zero. Ok, I will add comment. > > @@ -578,9 +592,8 @@ static int a2dp_process_push(struct userdata *u) { > > pa_smoother_put(u->read_smoother, tstamp, pa_bytes_to_usec(u->read_index, &u->decoder_sample_spec)); > > pa_smoother_resume(u->read_smoother, tstamp, true); > > > > - pa_memblock_release(memchunk.memblock); > > - > > - pa_source_post(u->source, &memchunk); > > + if (PA_LIKELY(memchunk.length)) > > + pa_source_post(u->source, &memchunk); > > I'm not sure about this. It sounds like it should be impossible that an > encoded frame results in no decoded data, so maybe an assertion would > make more sense? This is now generic decode routine which calls "plugin" method for decoding. And I expect that it can do anything. For sure that are compression methods which in first bits transfer some table, tree or other helper information. Just I do not know if there are widely used audio codecs with such features. And important it can happen in SBC. SBC in A2DP specification supports fragmented frames and you can decode it after you receive all fragments. So in worst case frame length is less then MTU and then you need to wait for more packets until you are able to receive full SBC frame and decode. Just fragmented SBC frames are not supported yet. I just wanted to have this encode and decode procedure to be generic for any future codec. Again I can add comment that codec is free to do anything with input packets and produce also zero length decoded audio stream... > On the other hand, a simple check like this can't do > much harm, and if some codec indeed can return zero data, just skipping > pa_source_post() in that case seems correct. Yes. -- Pali Rohár pali.rohar@xxxxxxxxx
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