Re: R: New equalizer module (module-eqpro-sink), some questions

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On 20.04.19 11:06, Tanu Kaskinen wrote:
On Fri, 2019-04-19 at 17:52 +0200, Georg Chini wrote:
On 19.04.19 16:56, Tanu Kaskinen wrote:
On Fri, 2019-04-19 at 12:03 +0200, Georg Chini wrote:
On 19.04.19 11:13, Tanu Kaskinen wrote:
On Tue, 2019-04-16 at 21:40 +0200, Georg Chini wrote:
On 16.04.19 19:19, Tanu Kaskinen wrote:
On Thu, 2019-04-11 at 20:42 +0200, Georg Chini wrote:
On 11.04.19 19:36, Tanu Kaskinen wrote:
If you want a better plugin standard, are you aware of LV2
and PipeWire's SPA (the latter doesn't seem to be properly documented
yet, but to my understanding it's supposed to have a stable and
flexible API)?
Arun already suggested the pipewire SPA. I took a look, but it
seems not very simple compared to LADSPA. I could not really
understand how it works and it appears to support a lot more
than just filters.
LV2 would also be an option, although it too is pretty complex compared
to LADSPA. But at least it's documented and has examples.
I just took a look and on the first glance LV2 seems similar
to LADSPA. I have to dig into the details though, maybe control
arrays and interleaved audio ports are possible there.
I'm pretty sure they are possible, but neither of those features are
necessary. If the plugin gets the number of bands during the
initialization, it can create the appropriate number of non-array
control ports. Interleaved audio ports aren't needed either, because
PulseAudio can do the deinterleaving before passing the audio to the
plugin (like module-ladspa-sink already does). If one's going to write
an LV2 plugin, it's best to use standard port types so that all hosts
will be able to use the plugin.
The problem here is that the number of ports must be known before
the initialization because it is something which is already provided by
the plugin descriptor. So there seems to be no way to change that
number dynamically unless I misread the documentation. But looking
at the LV2 standard, it supplies the port type lv2:CVPort (see
https://gitlab.com/lv2/lv2/blob/master/lv2/core/lv2core.ttl, line 256)
which is what I have been looking for if I read the documentation
right.
I don't think CVPorts are relevant for this discussion. As far as I can
tell, they just provide a different kind of control port, one that can
use audio signal as input. You wanted a port that can take an array of
values, CVPorts isn't that.
The documentation basically says it is an array of floats which is
not audio but control data. So it is very relevant here. This is
exactly what is needed if you want to support a variable number
of bands because you need a variable number of gains.
It's not just any random array, it's an array that the host can feed
control values at the same rate as it feeds audio to the audio ports.
So if the host sees an input CVPort, it will expect that the port can
be connected to an output CVPort or to an audio output port.

You seem to be right about the requirement to declare all ports in
advance. I thought dynamic ports would be the primary benefit of using
LV2 rather than creating a custom API based on LADSPA.

Concerning interleaved audio format: Up to now I found nothing
that explicitly forbids interleaved audio though it appears that the
plugins usually provide one audio port per channel.
You can't use a plain AudioPort for interleaved audio, because hosts
will assume that it operates with mono audio. You can probably define a
subclass of AudioPort with different semantics, but then hosts other
than PulseAudio won't be able to use the plugin (unless they adopt your
extension).
Other hosts could still use the plugin because mono would
be perfectly acceptable. But I agree that we should not
implement something that is not in the specification. What
should be possible however is writing an LV2 extension that
allows interleaved ports. If hosts do not support this extension,
the plugins would be considered mono but could still work.
Yes, it's one option to write a plugin that provides both mono and
interleaved ports. The extension should then also specify a way to
indicate which mono audio ports are not to be used if the host uses the
interleaved port.

PA can surely deinterleave the input and interleave the output
but to me it looks like completely unnecessary copying around
of buffers within a real time thread. With interleaved channels,
you could directly pass the input and output buffers. Why should
we copy the data twice if it can be avoided? Additionally, using
one port per channel makes it impossible to adapt the number
of channels dynamically when loading the plugin for the reason
given above.
The reason I suggested deinterleaving in PulseAudio was to allow the
plugin to be compatible with other hosts. Without native support for
dynamic ports in LV2, such compatibility seems to be hard/impossible to
achieve, however.
My intention would have been to support both, plugins that use
one audio port per channel and plugins that use interleaved
channels.

Most of the plugins can be implemented as mono plugins and
instantiated according to the number of channels, so compatibility
would be possible. The question is, which part of LV2 should PA
support? Only the core specification or extensions as well?
If yes, which extensions?
Whatever extensions we need to support the plugins that we want to
support. I'm not familiar with the LV2 plugin ecosystem, and which
extensions are widely used and relevant to PulseAudio (the GUI
extensions may be widely used, but can't be supported).

As for dynamically changing channels, I don't see the use case for
that.
With dynamically I meant choosing the number of channels at the
time of instance creation. I don't want to change it at run-time.
Ok, if we assume an extension for interleaved audio ports, then I
believe the Option extension would be suitable for configuring the
number of channels.
That was what I had been thinking of. Or of creating an extension
that provides functions that set and get the number of channels
and are only available if the host supports the extension. A host
not supporting the extension would simply see  "normal" mono
channels.

You say that your extension allows full integration of Andrea's
equalizer, but I don't see how it allows the host to tell the plugin
how many channels and how many frequency bands it should initialize.
For an interleaved audio port, there would be another control
port which holds the number of (interleaved) channels. So
this port would allow you to change the number of channels.
You could for example have an audio port named "Input"
and a control port "Number of input channels". Then the
get_info_port() function would return the index of the
"Number of input channels" control when called with the
"Input" port as argument. Or the other way round: If you
set "Number of input channels"  to 6 the plugin will expect
6 channels in the interleaved audio port (and you know
which control port sets the number of channels because
you can get it via the get_info_port() function.

The same applies to the number of bands. There must be a
control port which reflects the number of elements in the
control array which is the same as the number of bands.

Both values can be set to convenient defaults if the host does
not supply them (like 5 bands and 2 channels).
Ok, so the idea is to do the configuration while the filter is running.
I think it would be better to do the configuration in the plugin setup
phase. I imagine that would simplify the control port allocoation and
management, since the setup doesn't have to run in the IO thread where
malloc() is not allowed. I don't see much benefit in doing this kind of
configuration while the filter is running, since the filter state most
likely has to be reset anyway when the number of EQ bands is changed.

There could be a function for getting a description of what options the
plugin accepts, and a setup function for setting the options.

Why do you think that the filter must be configured while it is
running? In case of the equalizer the number of channels and
also the number of bands are known before the filter is run.
The LADSPA standard says all control ports must be connected
(and valid) before you can run the filter. If a parameter changes
at runtime, the filter must be reset like the current ladspa-sink
does.
Control ports are used for realtime parameter changes, so that's why I
thought the intention was to set the parameters while the filter is
running. I think it would be much clearer and easier to document the
expected host behaviour if the parameter configuration was not
implemented via control ports.

Control ports are used for both - initial configuration and changes
during run time. And yes, the intention is to change parameters
while the filter is running. As explained in the follow-up mail to
this one, changes at run-time must be done from the IO thread
while the initial configuration can be done from the main thread.
If a parameter changes during run-time, the filter must be reset.
So you have to distinguish between the two cases of preparing
the filter for running the first time and changing parameters
while it is running.
Changing the number of eq bands isn't quite like changing regular
control values. The plugin probably has some per-band data, which has
to be reallocated when the number of bands changes. malloc() isn't
allowed in the IO thread. Also, all gain values assigned to the bands
previously are likely useless, because the band frequencies change. The
host will likely have to set all bands to the default gain value, so in
effect changing the band count is like starting from scratch, which is
very different from changing a regular control value.
Yes, you are right, it would be like starting from scratch. It
would however be not the primary goal to change the number
of bands at run-time, but to be able to define the number of
bands dynamically when the instance is created. Because this
would affect the number of necessary ports (per band gains)
it is not possible with the current definition unless you have
a control port that can be an array. As a side effect, the band
count could also be changed dynamically at run-time.

Why would malloc() not be allowed in the IO-thread? It's not
allowed within the run() function, but that's a different thing.
Why is it a different thing? malloc() is not allowed in the run()
function, because the function is expected to be run in a realtime
thread, and malloc() is not realtime-safe. The IO thread is a realtime
thread, so the same limitations apply also outside the run() function.

PA uses malloc() in the IO-thread, so are we doing things wrong?
I think using malloc() when a parameter changes is not interfering
with real-time operation because the filter must be reset after
a parameter change anyway.


If the eq band count was an initialization parameter rather than a
control port, the IO thread limitations wouldn't become an issue, and
it would be explicit that changing the eq band count means starting
from scratch. It should still be possible to change initialization
parameters at runtime, that would just mean that a new plugin instance
is created and the old instance is removed.

It is not possible to have that kind of initialization parameter.
That is the main problem. As explained above, changing the
number of bands would require changing the number of control
ports.
If we're adding new stuff to the LADSPA interface anyway, we can surely
add a function that sets initialization parameters (and a function for
querying what initialization parameters the plugin has). We can then
specify that the control ports are to be created only after the
initialization parameters have been set.

Well, after evaluation of the feedback I have been getting so far,
I do not think I will make an attempt to create some plugin-sink.
The existing standards do not fit to what I have in mind and
if I read Alexander right they even intentionally do not support
those features.

Inventing a PA internal standard does not make sense, because
your main argument against implementing the equalizer as a module
was that you did not want to host the DSP code inside PA. If we
did our own standard, new filters would again be bound to PA.

So it looks like we have to live with the filters we already provide
and further development seems pointless.

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