On 12/20/18 1:09 AM, Pali Rohár wrote: > On Thursday 13 December 2018 19:43:37 EHfive wrote: >> Optional (build with --disable-bluez5-aac-codec) >> >> AAC User Configurations: >> KEY VALUE DESC DEFAULT >> aac_bitrate_mode [1, 5] Variable Bitrate (VBR) (encoder) 5 >> 0 Constant Bitrate (CBR) (encoder) >> >> aac_fmt s16 16-bit signed LE (encoder) auto >> s32 32-bit signed LE (encoder) >> auto >> >> aac_afterburner <on/off> FDK-AAC afterburner feature (encoder) on > In my opinion, support for AAC make sense only in passthrough mode. E.g. > when your music files are already stored in AAC and you have headset > with AAC support; and you do not want to re-encode it twice. I think if we have high enough sample rate and bit depth, decode - encode wouldn't cause sound quality loss. > > But I do not see support for passthrough mode in this patch. It is > planned? Not planned. Besides, AAC here stands for AAC-LC, so not all AAC could do what you say. > Maybe similar thing could be useful for MPEG1 A2DP audio codec (as lot > of people listen MP3 files), but I have not seen headset with MPEG1 > support... >
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