On Wed, 2017-09-06 at 15:11 +0300, Tanu Kaskinen wrote: > Yes, that's expected. The hardware doesn't know what you plugged in, > so > the behaviour is the same whether it's a headset or a speaker or a > toaster with a 3.5 mm audio cable glued on its side. What you're > calling a "hack" is a proper fix that will be included in the next > PulseAudio release (if my patch gets approved by then). Thanks for help, fix and patch! ð???ð???