Hello there! My plan is to do record game sound of an OpenGL game at the same time while I'm recording my microphones voice. If I try to do so using pulse audio the sound will stutter after a few seconds. In [0] they say it seems to be related to pulse audio - but still nobody could solve the problem. What I did: "Create null outputs and connect them with loopback streams so the game audio is sent to the speakers, but also combined with the microphone and sent to SimpleScreenRecorder. This is what we want to achieve: To do this, run the following commands: pactl load-module module-null-sink sink_name=duplex_out pactl load-module module-null-sink sink_name=game_out pactl load-module module-loopback source=game_out.monitor pactl load-module module-loopback source=game_out.monitor sink=duplex_out pactl load-module module-loopback sink=duplex_out Now you should open PulseAudio Volume Control and send the audio from the game to the _second null output (game_out)_, and set the audio source in SimpleScreenRecorder to the _first null output (duplex_out)_. This should be done from the input page - do not use PulseAudio Volume Control to change the audio source for SimpleScreenRecorder because the change will be lost whenever you pause and resume the recording." *Source*: [0] Do you guys have any idea if this is a bug and if there's a known workaround? Many thanks in advance! Laurens [0] http://www.maartenbaert.be/simplescreenrecorder/recording-game-audio/ -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/pulseaudio-discuss/attachments/20150725/60e537d8/attachment.html>