I have an application written using the ALSA library running on a machine where the PulseAudio server is the default capture and play device. If a sound is playing, like speaking into a microphone, within about a second before the application starts, the application will capture that sound when it starts. Is that expected? Is there a way to reduce the amount of buffering that the PulseAudio server does, as a capture device? The goal is to have the application capture sounds as they occur. -- Paul