Signed-off-by: Peter Meerwald <pmeerw at pmeerw.net> --- src/pulse/context.h | 2 +- src/pulse/def.h | 2 +- src/pulse/stream.h | 8 ++++---- src/pulse/thread-mainloop.h | 2 +- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/pulse/context.h b/src/pulse/context.h index 3b8b9be..68516a2 100644 --- a/src/pulse/context.h +++ b/src/pulse/context.h @@ -87,7 +87,7 @@ * Whenever the library creates an object, it will have an initial * reference count of one. Most of the time, this single reference will be * sufficient for the application, so all required reference count - * interaction will be a single call to the objects unref function. + * interaction will be a single call to the object's unref function. * * \section context_sec Context * diff --git a/src/pulse/def.h b/src/pulse/def.h index a01c902..d6fa912 100644 --- a/src/pulse/def.h +++ b/src/pulse/def.h @@ -326,7 +326,7 @@ typedef enum pa_stream_flags { * PA_STREAM_ADJUST_LATENCY. \since 0.9.12 */ PA_STREAM_DONT_INHIBIT_AUTO_SUSPEND = 0x8000U, - /**< If set this stream won't be taken into account when we it is + /**< If set this stream won't be taken into account when it is * checked whether the device this stream is connected to should * auto-suspend. \since 0.9.15 */ diff --git a/src/pulse/stream.h b/src/pulse/stream.h index 49f5789..47e0c68 100644 --- a/src/pulse/stream.h +++ b/src/pulse/stream.h @@ -127,7 +127,7 @@ * (which is recommended) the server will choose the same * value as tlength here. * - * \li minreq - Minimum free number of the bytes in the playback + * \li minreq - Minimum number of free bytes in the playback * buffer before the server will request more data. It is * recommended to fill in (uint32_t) -1 here. This value * influences how much time the sound server has to move @@ -154,13 +154,13 @@ * PA_STREAM_ADJUST_LATENCY if you want to control the overall * playback latency for your stream. Unset it if you want to control * only the latency induced by the server-side, rewritable playback - * buffer. The server will try to fulfill the clients latency requests + * buffer. The server will try to fulfill the client's latency requests * as good as possible. However if the underlying hardware cannot * change the hardware buffer length or only in a limited range, the * actually resulting latency might be different from what the client * requested. Thus, for synchronization clients always need to check * the actual measured latency via pa_stream_get_latency() or a - * similar call, and not make any assumptions. about the latency + * similar call, and not make any assumptions about the latency * available. The function pa_stream_get_buffer_attr() will always * return the actual size of the server-side per-stream buffer in * tlength/fragsize, regardless whether PA_STREAM_ADJUST_LATENCY is @@ -434,7 +434,7 @@ int pa_stream_is_suspended(pa_stream *s); int pa_stream_is_corked(pa_stream *s); /** Connect the stream to a sink. It is strongly recommended to pass - * NULL in both \a dev and \a volume and not to set either + * NULL in both \a dev and \a volume and to set neither * PA_STREAM_START_MUTED nor PA_STREAM_START_UNMUTED -- unless these * options are directly dependent on user input or configuration. * diff --git a/src/pulse/thread-mainloop.h b/src/pulse/thread-mainloop.h index f1636e8..8e8cbfe 100644 --- a/src/pulse/thread-mainloop.h +++ b/src/pulse/thread-mainloop.h @@ -226,7 +226,7 @@ PA_C_DECL_BEGIN * that they can be called at any time. The threaded main loop API provides * the locking mechanism to handle concurrent accesses, but nothing else. * Applications will have to handle communication from the callback to the - * main program through its own mechanisms. + * main program through their own mechanisms. * * The callbacks that are completely asynchronous are: * -- 1.8.3.2