Hi, I have a fairly free summer coming up, and thought it would be nice to participate in GSoC. For a while I've been interested in PulseAudio, and I have an idea for a project. I wonder if you might say whether you think it plausible. I use PulseAudio's native protocol streaming quite a lot, and I've noticed that it seems quite rudimentary. I read the code a couple of releases back, and it seems just to stream uncompressed PCM over TCP. With a wireless connection and multi-channel audio, this quickly becomes impractical, with drops and latency problems. A while ago, I looked into implementing Opus compression for the network streams, but never had a chance. I think Opus would make the ideal codec because it is very flexible, recently ratified as an Internet standard, and can be remarkably lightweight (according to the official benchmarks). In doing these network audio, I might also be able to move on to auxiliary tasks like improving the GUI tools for this use-case. Do you think this might work? Best wishes, Toby Smithe