Stream sound over network

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Well if you want to play a movie locally and have the sound routed via
network to some other device AND STILL BE IN SYNC with the video, I don't
see any way with any technique I know.

Some advanced players allow you to delay the video, but still that means
you would need the delay to be 100% predictable and 100% stable. No way
IMHO.


2013/12/24 Axel Braun <axel.braun at gmx.de>

> Hi,
>
> Am Dienstag, 24. Dezember 2013, 14:20:00 schrieb Daniel:
> > Can you plese tell more about the use case? I guess it's not about having
> > realtime sound effect from games or user interfaces, but more like
> playing
> > music from Laptop to Android?
>
> Similar: I want the sound-output from kaffeine - preferred, or another
> video
> player - streamed over the network.
>
> > If that's the case, I have such a setup running. I start a null-sink
> where
> > any application can send its audio to, then use darkice to grab it from
> > null-sinks monitor and send it to an icecast running on localhost. Any
> > other player (an MPD server, an Android with TuneIn App or anything else)
> > can grab it from there and play it. I even use this to listen to my own
> > musik on my smartphone while I am in my Work WiFi. For that I stream AAC+
> > codec for extra low bandwidth.
>
> I see. So the chain is <any appication on PulseAudio> -> darkice ->
> icecast ->
> client. Right?
>
> > Of course latency is beyond good and evil, expect 5 to 8 seconds,
> depending
> > on the buffer of your player and such.
>
> Sounds not suitable to watch a movie....
>
> Thanks,
> Axel
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> pulseaudio-discuss at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/pulseaudio-discuss
>
>
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