Well if you want to play a movie locally and have the sound routed via network to some other device AND STILL BE IN SYNC with the video, I don't see any way with any technique I know. Some advanced players allow you to delay the video, but still that means you would need the delay to be 100% predictable and 100% stable. No way IMHO. 2013/12/24 Axel Braun <axel.braun at gmx.de> > Hi, > > Am Dienstag, 24. Dezember 2013, 14:20:00 schrieb Daniel: > > Can you plese tell more about the use case? I guess it's not about having > > realtime sound effect from games or user interfaces, but more like > playing > > music from Laptop to Android? > > Similar: I want the sound-output from kaffeine - preferred, or another > video > player - streamed over the network. > > > If that's the case, I have such a setup running. I start a null-sink > where > > any application can send its audio to, then use darkice to grab it from > > null-sinks monitor and send it to an icecast running on localhost. Any > > other player (an MPD server, an Android with TuneIn App or anything else) > > can grab it from there and play it. I even use this to listen to my own > > musik on my smartphone while I am in my Work WiFi. For that I stream AAC+ > > codec for extra low bandwidth. > > I see. So the chain is <any appication on PulseAudio> -> darkice -> > icecast -> > client. Right? > > > Of course latency is beyond good and evil, expect 5 to 8 seconds, > depending > > on the buffer of your player and such. > > Sounds not suitable to watch a movie.... > > Thanks, > Axel > _______________________________________________ > pulseaudio-discuss mailing list > pulseaudio-discuss at lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/pulseaudio-discuss > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/pulseaudio-discuss/attachments/20131224/e42e170c/attachment.html>