Hello list, I've written a sound-centric application where tones are generated and played back to the user interactively. This is not a good candidate for 'system sounds' as the tones settings may change throughout the interaction. I've chosen to use the pulseaudio libraries directly to play back the sounds, but I'm questioning whether that was a wise decision as its not compatible with systems without pulseaudio (though I'm willing to live with this decision, and add support for other systems in the future by detecting which one is available). My application is using pulseaudio's asynchronous callbacks. The main technical problem I'm having is when the generated tones start and stop playing. I want to send tone bursts, have them complete playing, then stop sending data to the stream. The problem is, there are low-audio 'clicks' at the beginning and end of playback. Whenever the buffer underruns, there's a quiet click. Whenever the under-run buffer is re-filled and the stream is resumed, there's another click. I would like to get rid of these clicks as most people using this program will likely be wearing headphones and it is distracting. The code associated with sound in my app is at the link below. Does anyone have any suggestions? http://morse-coach.svn.sourceforge.net/viewvc/morse-coach/trunk/morse-coach/src/morse_sound.c?view=markup Also, does anyone have a suggestion to a 'fall-back' sound API that would work well with my application (provides asynchronous callbacks) and will make the app more compatible with non-pulseaudio systems (e.g. KDE and MS Windows)? -- Kirk -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 490 bytes Desc: This is a digitally signed message part URL: <http://lists.freedesktop.org/archives/pulseaudio-discuss/attachments/20110313/c4ec08ae/attachment.pgp>