I've spent most the afternoon trying to figure out why VLC doesn't work well with a large tlengths. I seem to have found suboptimal behaviour on both the PulseAudio and VLC sides. What bothers me on the PulseAudio side is this call (in alsa-sink.c, mmap_write): pa_sink_render_into_full(u->sink, &chunk); For this example, assume tlength is 500 ms and minreq is 50 ms. In adjust latency mode (which I understand is recommended for power efficiency), this is configured to the client's tlength/2 - minreq = 200 ms. The problem here is that if the client is filled up to only e g 130 ms, PulseAudio will take the 130 ms, the client will underrun, and hand out 70 ms of silence. A better behaviour would be to write the 130 ms that are available, and go to sleep until the 130 ms is almost up and see if more data has come in at that time. However, things are probably not as bad as it looks. If a new package comes in from the client in time, I believe PulseAudio would rewind back the 70 ms of silence and write the new data, and no glitch will be heard. So the worst thing is actually the somewhat "false alarm" sent to the client. However messing with PulseAudio's buffering mechanisms isn't giving me warm and fuzzy feelings, at least not right before the 1.0 release :-D So over to the VLC side. I started off with the current git head of VLC. For the synchronisation, I believe the correct way is to do something like: 1) when the first packet arrives, notice its timestamp (pts), and set a system timer to trigger at that point in time (i e trigger in i->pts - mdate() usecs) 2) the callback from the system timer would then uncork/trigger the stream. At that point, PulseAudio's buffer has been filled up by all the other calls to Play that happened in between. I did a quick hack myself: I didn't know how to do system timers in VLC so I set it to check at every call to Play, if it was yet time to start the stream. (And commented out the call to stream_resync.) That gave good synchronisation as well as I could see (being layman on observing synchronisation issues). For the buffering attributes, I tried setting tlength to 500 ms (note: AOUT_MAX_PREPARE_TIME is actually 2000 ms, not 500 ms as I originally thought). Given an initial filled buffer as suggested above, that did not underrun. That was with playing back a local video file. I set minreq to AOUT_MIN_PREPARE_TIME (40 ms), which is mostly taken out of the air. However, given the reasoning above, if you want to be certain to avoid the false underrun alarms as outlined in the PulseAudio section, I believe a minreq of AOUT_MIN_PREPARE_TIME and tlength of AOUT_MIN_PREPARE_TIME * 4 = 160 ms should be a relatively safe setting. Also remember to set the PA_STREAM_ADJUST_LATENCY flag. Hopefully this gives a little insight in the current problems with VLC and PulseAudio! -- David Henningsson, Canonical Ltd. http://launchpad.net/~diwic