Wine and pulseaudio

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Hi folks,
has Maarten Lankhorst, one of the Wine audio devs, been in
touch with you recently?  He's trying to clean up Wine's audio act,
in particular, he's looking at why some games have nasty
buzzing when run with pulseaudio
( http://bugs.winehq.org/show_bug.cgi?id=19370 )

Also, do you know of a good automated audio latency test
tool?  I am collecting a few at
http://wiki.winehq.org/MeasuringAudioLatency
but I don't see any for pulseaudio there.
(Actually I'd like to create a unified audio latency
test tool that requires the user to plug in an audio
loopback cable, and then runs latency tests via
all available audio APIs, both under ideal conditions
and under any typical stressful conditions encountered
by e.g. wine apps.)
- Dan



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