Is there a simple way to run old games with low latency sound?

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On Fri, 15.01.10 00:11, Lennart Poettering (lennart at poettering.net) wrote:

> I think what would make sense is to have a PULSE_LATENCY env var that
> can be used to override whatever the app specifies as latency.  Should
> be reasonably easy to implement in libpulse.
> 
> Unless someone beats me to it I will implement this eventually. I have
> created a bug for that a while back so that I won't forget this.
> 
> http://pulseaudio.org/ticket/753

OK, I needed this for my own debugging purposes and have implemented
this now.

http://git.0pointer.de/?p=pulseaudio.git;a=patch;h=fa64230107bd348ceda271dc9db74765c694d311

Lennart

-- 
Lennart Poettering                        Red Hat, Inc.
lennart [at] poettering [dot] net
http://0pointer.net/lennart/           GnuPG 0x1A015CC4



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