[PATCH 3/3] Fighting rewinds: Make sure there is some headroom after an underrun

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2010/12/9 David Henningsson <david.henningsson at canonical.com>:
> If the amount of data in the implementor buffer is very tiny,
> i e even less than what we will likely be asked for, don't ask
> for a rewind as that would lead to another underrun.

In an audio context, the term headroom often refers to the dynamic
room left, i.e. the number of dBs between current (average) volume and
maximum possible volume. In this case something like buffer fill or
buffered data would be more appropriate I think.

The term headroom is not in the code comments, so it's no big deal,
but I thought I'd mention it anyway.

Maarten



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