> However, the problem is quite complex and there does not seem to be one > perfect fix, it's more of an optimisation problem. GStreamer in particular > sends out many small data packages, and PulseAudio does not handle that very > well. That's the default behavior, but you can cut the traffic by using the latency-time property in pulsesink. This makes sure you send bigger buffers, up to the 64k limit that PulseAudio has internally. -Pierre