[PATCH 0/3] Fighting rewinds

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> However, the problem is quite complex and there does not seem to be one
> perfect fix, it's more of an optimisation problem. GStreamer in particular
> sends out many small data packages, and PulseAudio does not handle that very
> well.

That's the default behavior, but you can cut the traffic by using the
latency-time property in pulsesink. This makes sure you send bigger
buffers, up to the 64k limit that PulseAudio has internally.
-Pierre



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