On Fri, Jul 17, 2009 at 08:23:55AM +0100, Colin Guthrie wrote: > 'Twas brillig, and Daniel Mack at 17/07/09 07:46 did gyre and gimble: >> I've provided some code to do such things to xine many years ago. But >> the code still runs fine and AudioUnits (the technique the code uses) is >> still the way to do it. >> >> http://hg.debian.org/hg/xine-lib/xine-lib-1.2/file/f54baed366ef/src/audio_out/audio_coreaudio_out.c > > Somewhat unrelated, but Diego has said already his work on the pulse > output in xine needs a lot of love! Just to make sure we're on the same page: I was talking about taking the code from xine and re-use it in PA. It's about how to set up the audio graph and handling the pull-IO technique which we wouldn't have to reinvent. >> And I could probably help here, too - I've been hacking Mac OS X audio >> drivers (kexts) in the past and know about some nasty pitfalls. > > Awesome! This is exactly the kind of experience we need. > > Just out of curiosity, and assuming the desktop bit gets done first, do > you know if it's possible to play with the audio output layer on the > iphone? I wonder if it's possible to hack in a different kext there and > use a different output device for the built in media player. That would > be cool :D Never done anything with the iPhone, but I could ask some people who did. > While the market for doing this on iPhone -> Linux is probably quite low > (not sure how many there would be), I'd imagine the market for doing > iPhone -> OSX is much larger! Agreed :) Daniel