Lennart Poettering wrote: >> So the question is, why does the extra resampling by mplayer cause worse >> performance with pulse than with esd? > > Since the esd protocol provides no way to query the actual latency, > the servers will pick for buffering whatever suits them and the > clients will usually just do a bit of guess work, which is usually > wrong -- especially if the server side is called PA and is not the real > ESD. > > Now, if you are lucky, than things are lip sync due to coincidence if > you do resampling, but not if you don't do it (or the other way > round). This is the case because doing resampling adds an extra > latency to the whole system, and thus the guess of the client might be > better (or worse) than otherwise. > > Don't do esd if you care about lip sync or latency. Just don't. OK I think that kind of explains it. I certainly wont use ESD myself, but I just wanted to understand why PA appeared to be performing worse than ESD in this respect. I guess it's quite obvious when you lay it out like that. Real ESD: App -> Resampling+Time Compensation -> ESD -> Output ^^^^^^^^^^^^^ Little Delay PulseAudio over ESD: App -> PA(ESD Proto) -> Resampling -> Output ^^^^^^^^^^^^^^^^^^^^ Some delay but no feedback to app Cheers for the explanation. Col