On Fri, 12 Oct 2007, Marc MERLIN wrote: > When pulseaudio starts, it seems to take over alsa exclusively. I think that's its nature, to hold open the ALSA sinks that it's going to use. If you have a sound proxy, all the players, beepers, talkers, etc. are supposed to use it, and the proxy handles mixing or multiplexing. Otherwise, for example, an audio player would hog the ALSA device and an application that wanted to beep would have to wait until the next song. dmix has the same kind of effect within the ALSA library, but PulseAudio gives you more flexibility, and someone else said that in his experience it runs faster and gives less latency. PulseAudio provides an ALSA plugin, so you can do, for example, (with the right stanza in .asoundrc) aplay -D pulse song.wav and similarly for GUI players that don't have special sink-input plugins for PulseAudio. James F. Carter Voice 310 825 2897 FAX 310 206 6673 UCLA-Mathnet; 6115 MSA; 405 Hilgard Ave.; Los Angeles, CA, USA 90095-1555 Email: jimc at math.ucla.edu http://www.math.ucla.edu/~jimc (q.v. for PGP key)