Hi Ilpo,
Thank you for your review.
I am currently submitting a patch to introduce the devm_ version of
device_init_wakeup(dev, true) [1], and I would like to send a V3 patch
utilizing it after it is merged.
[1]:
https://lore.kernel.org/linux-pm/20241214021652.3432500-1-joe@xxxxxxxxxxxxxxxxxxxxx/T/#u
On 12/11/24 22:57, Ilpo Järvinen wrote:
On Wed, 11 Dec 2024, Joe Hattori wrote:
Current code leaves the device's wakeup enabled in the error path of
.probe() and .remove(). Also, the registered input device is not
unregistered. Add a devm_add_action_or_reset() call and cleanup these
resources in the callback.
Fixes: 3d904005f686 ("platform/x86: add support for Advantech software defined button")
Signed-off-by: Joe Hattori <joe@xxxxxxxxxxxxxxxxxxxxx>
---
Changes in V2:
- Use devm_add_action_or_reset().
- Call input_unregister_device().
---
drivers/platform/x86/adv_swbutton.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/drivers/platform/x86/adv_swbutton.c b/drivers/platform/x86/adv_swbutton.c
index 6fa60f3fc53c..5b07c42adfad 100644
--- a/drivers/platform/x86/adv_swbutton.c
+++ b/drivers/platform/x86/adv_swbutton.c
@@ -44,6 +44,14 @@ static void adv_swbutton_notify(acpi_handle handle, u32 event, void *context)
}
}
+static void adv_swbutton_release(void *__input)
+{
+ struct input_dev *input = __input;
+
+ input_unregister_device(input);
Better but the input device is managed so the unregister call is
unnecessary.
devm_input_allocate_device() comment says:
* Managed input devices do not need to be explicitly unregistered or
* freed as it will be done automatically when owner device unbinds from
* its driver (or binding fails). Once managed input device is allocated,
* it is ready to be set up and registered in the same fashion as regular
* input device. There are no special devm_input_device_[un]register()
* variants, regular ones work with both managed and unmanaged devices,
* should you need them. In most cases however, managed input device need
* not be explicitly unregistered or freed.
Thank you for pointing out, will be fixed in the V3 patch.
Best,
Joe