Andy, Thanks for your feedback. > > > > +bool get_pending_changes(void) > > > +{ > > > + struct wmi_interface_priv *priv; > > > + > > > + priv = get_first_interface_priv(); > > > + if (priv) > > > + return priv->pending_changes; > > > > + return 0; > > 0 is not boolean. Ack > > > > +} > > ... > > > > +int set_attribute(const char *a_name, const char *a_value) > > > +{ > > > > + int ret = -1; > > > + int i; > > > + u8 *name_len, *value_len; > > > + char *current_password, *attribute_name, *attribute_value; > > > + size_t security_area_size; > > > + size_t string_area_size; > > > + size_t buffer_size; > > > + struct wmi_interface_priv *priv; > > > + char *buffer; > > Consider to use reversed xmas tree order. And what -1 means? Ack > > > > + /* look up if user set a password for the requests */ > > > + current_password = get_current_password("Admin"); > > > + if (!current_password) > > > + return -ENODEV; > > > > Can we instead of passing "Admin" and "System" to this function > > just have 2 separate get_current_admin_password and > get_current_system_password > > helpers and then drop the error handling ? The error handling for -ENODEV is actually important in case a WMI driver was unbound. > > > > > + > > > + /* password is set */ > > > + if (strlen(current_password) > 0) > > > + security_area_size = (sizeof(u32) * 2) + > strlen(current_password) + > > > + strlen(current_password) % 2; > > > + /* password not set */ > > > + else > > > + security_area_size = sizeof(u32) * 2; > > > > Since you are using more then 1 line here please use {} around the state- > ments, > > also please put the /* password not set */ after the else: > > > > ... > > } else { /* password not set */ > > ... > > > > > + string_area_size = (strlen(a_name) + strlen(a_value))*2; > > > + buffer_size = security_area_size + string_area_size + sizeof(u16) * > 2; > > > + > > > + buffer = kzalloc(buffer_size, GFP_KERNEL); > > Actually above looks like home grown kasprintf() implementation. I don't think so, sprintf isn't used at all here. It's a calculation to determine the size of the buffer to use. > > > > + if (!buffer) > > > + return -ENOMEM; > > > + > > > + /* build security area */ > > > + if (strlen(current_password) > 0) > > > + populate_security_buffer(buffer, current_password); > > > > + name_len = buffer + security_area_size; > > > + attribute_name = name_len + sizeof(u16); > > > + value_len = attribute_name + strlen(a_name)*2; > > > + attribute_value = value_len + sizeof(u16); > > > + > > > + /* turn into UTF16 strings, no NULL terminator */ > > > + *name_len = strlen(a_name)*2; > > > + *value_len = strlen(a_value)*2; > > > + for (i = 0; i < strlen(a_name); i++) > > > + attribute_name[i*2] = a_name[i]; > > > + for (i = 0; i < strlen(a_value); i++) > > > + attribute_value[i*2] = a_value[i]; > > > > This assumes the incoming string is ASCII only and won't > > work when the incoming string is UTF-8. It is probably > > better to use the utf8s_to_utf16s() helper from the nls > > code, this will mean adding a dependency on CONFIG_NLS > > which typically is used for filesystem code, but I think > > that that will be fine. > > +1. Also my thought. Ack > > > > + mutex_lock(&call_mutex); > > > + priv = get_first_interface_priv(); > > > + if (!priv) { > > > + ret = -ENODEV; > > > > + pr_err(DRIVER_NAME ": no WMI backend bound"); > > If you wish, define pr_fmt() rather than putting this DRIVER_NAME to > each of the pr_*() call. Ack, we'll add pr_fmt. > > > > + goto out_set_attribute; > > > + } > > > + > > > + ret = call_biosattributes_interface(priv->wdev, buffer, buffer_size, > > > + SETATTRIBUTE_METHOD_ID); > > > + if (ret == -EOPNOTSUPP) > > > + dev_err(&priv->wdev->dev, "admin password must be > configured"); > > > + else if (ret == -EACCES) > > > + dev_err(&priv->wdev->dev, "invalid password"); > > > + > > > + priv->pending_changes = 1; > > > +out_set_attribute: > > > + kfree(buffer); > > > + mutex_unlock(&call_mutex); > > > + > > > + return ret; > > > +} > > Above comments, as a rule of thumb, should be considered against > entire code (where appropriate and applicable). Thanks, the team will adjust against all the code for the next patch.