Bjørn Mork <bjorn@xxxxxxx> wrote: > Eric Wong <e@xxxxxxxxx> writes: > > Eric Wong <e@xxxxxxxxx> wrote: > >> The above setting with this change and the following keymap > >> preserves my sanity on the atrocious adaptive keyboard on > >> the 2nd-gen X1 Carbon: > > > > Any comments on this patch? The Esc and F-keys on the keyboard > > are still numb and I'll be getting rid of the laptop in a few > > days; but maybe my patch can still be useful to others... > > I've read through and I like it, FWIW. A brilliant idea. I don't have > the hardare to test the patch, though.... Thanks for checking it out. > But I do wonder if you aren't missing an empty mask protection > somewhere? If I read this right, then there is nothing preventing you > from writing 0 here: > > > +static ssize_t adaptive_kbd_modes_store(struct device *dev, > > + struct device_attribute *attr, > > + const char *buf, size_t count) > > +{ > > + unsigned long t; > > + > > + if (parse_strtoul(buf, (1 << LAYFLAT_MODE) - 1, &t)) > > + return -EINVAL; > > + > > + adaptive_kbd_modes = (unsigned int)t; > > + return count; > > +} Right, 0 is allowed; and it will lock the current mode into place... > And then I believe you have a busy loop here: > > > @@ -3815,20 +3838,20 @@ static int adaptive_keyboard_set_mode(int new_mode) > > > > static int adaptive_keyboard_get_next_mode(int mode) > > { > > - size_t i; > > - size_t max_mode = ARRAY_SIZE(adaptive_keyboard_modes) - 1; > > - > > - for (i = 0; i <= max_mode; i++) { > > - if (adaptive_keyboard_modes[i] == mode) > > - break; > > - } > > + int max_mode = fls(adaptive_kbd_modes); > > + int new_mode = mode >= max_mode ? HOME_MODE : mode + 1; > > > > - if (i >= max_mode) > > - i = 0; > > - else > > - i++; > > + /* make sure the new mode is allowed by the user */ > > + while (!(adaptive_kbd_modes & (1 << new_mode))) { > > + new_mode++; > > + if (new_mode > max_mode) > > + new_mode = HOME_MODE; > > > > - return adaptive_keyboard_modes[i]; > > + /* maybe the user disabled all other modes: */ > > + if (new_mode == mode) > > + return mode; > > + } > > + return new_mode; > > } Not a busy loop, since new_mode will reset at HOME_MODE (0) and then it'll hit "new_mode == mode" and remain locked in to the current mode. > Or am I reading this wrong? It seems that way. My initial iteration of this patch did have a busy loop, but I fixed it before publishing :) Thanks again for the review.