On Fri, Mar 25, 2011 at 09:53:20AM -0500, Chris Bagwell wrote: > On Fri, Mar 25, 2011 at 9:05 AM, Corentin Chary > <corentin.chary@xxxxxxxxx> wrote: > > On Fri, Mar 25, 2011 at 1:53 PM, Seth Forshee > > <seth.forshee@xxxxxxxxxxxxx> wrote: > >> On Fri, Mar 25, 2011 at 01:28:30PM +0000, Corentin Chary wrote: > >>> > +static void eeepc_wmi_key_filter(struct asus_wmi_driver *asus_wmi, int *code, > >>> > + Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Âint *value, int *autorelease) > >>> > +{ > >>> > + Â Â Â struct eeepc_wmi_driver *eeepc = to_eeepc_wmi_driver(asus_wmi); > >>> > + Â Â Â int is_press; > >>> > + > >>> > + Â Â Â /* > >>> > + Â Â Â Â* The following behavior is used for T101MT "Home" key: > >>> > + Â Â Â Â* > >>> > + Â Â Â Â* Â On press: Â No event set > >>> > + Â Â Â Â* Â On hold: Â ÂKEY_PROG2 press sent once w/o autorelease > >>> > + Â Â Â Â* Â On release: If key was held, KEY_PROG2 release sent. > >>> > + Â Â Â Â* Â Â Â Â Â Â Â Otherwise KEY_HOME press sent w/ autorelease. > >>> > + Â Â Â Â* > >>> > + Â Â Â Â* The simple state machine below implements this behavior. > >>> > + Â Â Â Â*/ > >>> > + Â Â Â switch (*code) { > >>> > + Â Â Â case HOME_PRESS: > >>> > + Â Â Â Â Â Â Â eeepc->home_key_state = HOME_PRESS; > >>> > + Â Â Â Â Â Â Â *code = ASUS_WMI_KEY_IGNORE; > >>> > + Â Â Â Â Â Â Â break; > >>> > + Â Â Â case HOME_HOLD: > >>> > + Â Â Â Â Â Â Â if (eeepc->home_key_state == HOME_HOLD) { > >>> > + Â Â Â Â Â Â Â Â Â Â Â *code = ASUS_WMI_KEY_IGNORE; > >>> > + Â Â Â Â Â Â Â } else { > >>> > + Â Â Â Â Â Â Â Â Â Â Â eeepc->home_key_state = HOME_HOLD; > >>> > + Â Â Â Â Â Â Â Â Â Â Â *value = 1; > >>> > + Â Â Â Â Â Â Â Â Â Â Â *autorelease = 0; > >>> > + Â Â Â Â Â Â Â } > >>> > + Â Â Â Â Â Â Â break; > >>> > + Â Â Â case HOME_RELEASE: > >>> > + Â Â Â Â Â Â Â if (eeepc->home_key_state == HOME_RELEASE) { > >>> > + Â Â Â Â Â Â Â Â Â Â Â dev_warn(&asus_wmi->platform_device->dev, > >>> > + Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â"Unexpected home key release event\n"); > >>> > + Â Â Â Â Â Â Â Â Â Â Â *code = ASUS_WMI_KEY_IGNORE; > >>> > + Â Â Â Â Â Â Â } else { > >>> > + Â Â Â Â Â Â Â Â Â Â Â *code = eeepc->home_key_state; > >>> > + Â Â Â Â Â Â Â Â Â Â Â eeepc->home_key_state = HOME_RELEASE; > >>> > + Â Â Â Â Â Â Â Â Â Â Â is_press = (*code == HOME_PRESS); > >>> > + Â Â Â Â Â Â Â Â Â Â Â *value = is_press; > >>> > + Â Â Â Â Â Â Â Â Â Â Â *autorelease = is_press; > >>> > + Â Â Â Â Â Â Â } > >>> > + Â Â Â Â Â Â Â break; > >>> > + Â Â Â } > >>> > +} > >>> > + > >>> > >>> Why not something simpler like this ? > >>> > >>> static void eeepc_wmi_key_filter(struct asus_wmi_driver *asus_wmi, int code, > >>> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Âint *value, int *autorelease) > >>> { > >>> Â Â Â Â if (code == 0xe4) { > >>> Â Â Â Â Â Â Â Â *value = 1; > >>> Â Â Â Â Â Â Â Â *autorelease = 0; > >>> Â Â Â Â } else if (code == 0xe5) { > >>> Â Â Â Â Â Â Â Â *value = 0; > >>> Â Â Â Â Â Â Â Â *autorelease = 0; > >>> Â Â Â Â} > >>> } > >>> > >>> with this keymap : > >>> > >>> Â Â Â Â{ KE_KEY, 0xe4, { KEY_HOME } }, /* Home Key Down */ > >>> Â Â Â Â{ KE_KEY, 0xe5, { KEY_HOME } }, /* Home Key Up */ > >>> Â Â Â Â{ KE_KEY, 0xea, { KEY_PROG2 } }, /* Home Key hold more than one second */ > >>> > >>> > >>> This sounds simpler and we don't loose information (key down and key > >>> up both event reported at the right time). > >>> 0xe5 is *always* sent after 0xe4 right ? > >> > >> I guess it depends on what key events we want on a press-and-hold. > >> Remember that you're going to get a scan code sequence like "0xe4 0xea > >> 0xea ... 0xea 0xe5", so with my implementation you get > >> > >> ÂKEY_PROG2 press > >> ÂKEY_PROG2 release > >> > >> With yours > >> > >> ÂKEY_HOME press > >> ÂKEY_PROG2 press > >> ÂKEY_PROG2 release > >> Â// KEY_PROG2 press/release repeats every 0.5 secs while button held > >> ÂKEY_HOME release > >> > >> At minimum I'd think we'd want to only send a single PROG2 press/release > >> for button hold. My thought was that you'd only want to get the code for > >> 0xe4 or 0xea, not both, but I suppose that's debatable. > > > > If you keep a keyboard key pressed, you want multiple events, not one right ? > > I think it's important not to loose informations. If someone keep this > > key pressed more than 1.5 second, I think it's good idea to send > > multiple KEY_PROG2. > > > > About KEY_HOME press / release, and filtering KEY_HOME after > > KEY_PROG2, I'm not sure. So if you really want it, and nobody > > complains, I'll be happy to accept your patch. > > Here is how I envision using these keys. I wanted to map quick press > to GNOME3/KDE4/Unity's Activities menu and map press-and-hold to > script that rotates screen. I like the repeating of rotates but I > didn't really want a rotate to also force a pop up of the activities > menu. I've been experimenting with different keyboards a bit, and I basically see two different behaviours. 1. Standard keys and some hotkeys - These tend to send a press event followed by a short delay, followed by rapidly-repeating press events. I.e. what you normally see when you are typing. For hotkeys userspace seems to only act upon the release event. 2. Some hotkeys only seem to send a single scan code when the key is released (this seems to be the case with most of the T101MT hotkeys). In these cases the drivers send a press followed immediately by a release. So I'm starting to think that the most natural way to handle this is to treat it as a single key with a couple of special flags (bit 3 = repeat event and bit 0 = release event). I.e. we only send on keycode and the filter code just clears the flag bits, clears autorelease, and decides whether to send a press or release, if (code & ~0x09) == 0xe4. Then userspace could map seperate events on press and hold if desired. In any case I don't think multiple repeat events while the button is held is the right thing to do. > >> And back to the question of KEY_HOME -- that's not really what you want, > >> is it? As in "move cursor to start of line"? > > > > Ho .. right, that's what mean KEY_HOME :/. So no, I don't want that... > > What about: > > - KEY_CYCLEWINDOWS > > - KEY_COMPUTER > > - KEY_HOMEPAGE > > - KEY_DASHBOARD > > > > I think KEY_HOMEPAGE is the best choice. > > I've only had limited time to look more. So far, I found under udev a > toshiba tablet that maps what is probably a rotate button to > KEY_DIRECTION so thats one option for it instead of KEY_PROG2. I > couldn't find anybody using that though. > > I see in /usr/share/X11/symbols/inet: > > key <I162> { [ XF86RotateWindows ] }; > > and in /usr/share/X11/xkb/symbols/evdev: > > xkb/keycodes/evdev: <I162> = 162; // #define KEY_CYCLEWINDOWS 154 > > Looks like KEY_CYCLEWINDOWS is already hooked up to > gnome-settings-daemon to auto-rotate screen? > > I ran into total dead end for finding a pre-existing example of home > button usage. I'm really surprised we do not yet have a KEY_LAUNCHER > or similar because so many tablet PCs/smartphones/pads do have a > button with this specific concept of "bring up your icon based > application launcher". That seems to map well onto the idea of the Windows button, which iirc maps to KEY_LEFTMETA or KEY_RIGHMETA. > > To add to your list, I'll also throw out: > > - KEY_MENU > - KEY_EXIT (smartphones sometime mean this) > - KEY_PROG3 (basically all that Windows is doing) > - KEY_LAUNCHER (why not be the first to finally create it!) > > I vote for either KEY_PROG3 or KEY_HOMEPAGE for at least short term. > > Chris > -- To unsubscribe from this list: send the line "unsubscribe platform-driver-x86" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html