PJSip on iOS and -ObjC -all_load...

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Anyone have any additional thoughts on this?  Again, this should be reproducible by simply adding -ObjC to the linker flags for any project using the iOS version of this library.  This happens on both simulator and device.  Anyone?


On Feb 25, 2013, at 10:29 AM, Jiva DeVoe <jiva at random-ideas.net> wrote:

> I've recently been working out using pjsip on iOS. I have successfully added the library project, built my application, and tested it. So far, everything has worked great. Thanks for the excellent tool.
> 
> Unfortunately, I have found that when it comes to adding additional static libraries to my project, there seems to be some kind of conflict with the pjsip library.
> 
> Specifically, whenever I add the flags -ObjC and -all_load to my linker flags (these allow third-party static libraries to load Objective-C categories contained within them) by then get the following error when I try to build my project:
> 
> 	Undefined symbols for architecture i386:
>  	".objc_class_name_AVCaptureDevice", referenced from:
>      	pointer-to-literal-objc-class-name in libpjmedia-videodev-arm-apple-darwin9.a(ios_dev.o)
> 
> I get a bunch of these... all for various system frameworks...
> 
> To be clear: 
> 
> I am linking with AVFoundation and all the other frameworks in the errors.
> 
> The ONLY thing that changes to cause this error is adding the -ObjC and -all_load flags.
> 
> I posted this question to the Apple LLVM forum, and received the following response from Greg Parker:
> 
>  	"Your static archive was built incorrectly. (In this error, ios_dev.o from libpjmedia-videodev-arm-apple-darwin9.a specifically.)
> 
>  	"The static archive was built for 32-bit OS X, which is not compatible with 32-bit iOS simulator. You should check the build settings for the static archive."
> 
> Unfortunately, he didn't give me any additional information about how I would fix this in the build scripts.  
> 
> I'm not actually 100% sure that he is correct, because the problem doesn't just occur when building for the simulator. It also occurs when building for the device.
> 
> Note: To reproduce the problem, you do not actually have to link with a third-party library, all you have to do is add those flags to your build settings in your iOS project.
> 
> Can anyone help me to resolve this problem?
> 
> Thanks in advance!
> 
> --
> Jiva DeVoe
> http://www.random-ideas.net
> iZen Garden - Promoting Virtual Peace and Tranquility on an iPhone near you.
> 
> 
> 

--
Jiva DeVoe
http://www.random-ideas.net
iZen Garden - Promoting Virtual Peace and Tranquility on an iPhone near you.






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