Hi, I'm experiencing issues when reducing the audio frame length. I'm building on the simple_pjsua.c example and "reopening" the audio device as: // Get conferencing media port (and close current sound device) cport = pjsua_set_no_snd_dev(); pjmedia_aud_dev_default_param(-1, ¶m); param.dir = PJMEDIA_DIR_CAPTURE_PLAYBACK; param.rec_id = -1; param.play_id = -1; param.clock_rate = 16000; param.channel_count = 1; param.samples_per_frame = 64; param.bits_per_sample = 16; param.flags = PJMEDIA_AUD_DEV_CAP_INPUT_LATENCY|PJMEDIA_AUD_DEV_CAP_OUTPUT_LATENCY; param.input_latency_ms = 64; // Samples, not milliseconds! (or... ?) param.output_latency_ms = 64; status = pjmedia_snd_port_create2(limes_pool, (const pjmedia_aud_param*)¶m, &sndport); if(status != PJ_SUCCESS) printf("Couldn't re-open sound device (%d).\n", status); status = pjmedia_snd_port_connect(sndport, cport); if(status != PJ_SUCCESS) printf("Couldn't connect sound port (%d).\n", status); This seems to work quite well, but the CPU load is very weird (I just run the program without having any call going). When using 64 samples/frame (=4ms/frame) the CPU load normaly resides at a few percent but peaks at whopping 50% exactly every 50 seconds! For frame length of 128 samples (=8ms), the CPU load most often resides at a few percent but peaks at ~30% every 50 seconds. For 256 samples/frame (=16ms) the CPU load stays around 6-12% constantly. Like I wrote previously, I don't have any call ongoing when checking the CPU loads. If I have a call, I get increased CPU load (of course) but still the (then even higher) peaks. I'm wondering if this is normal behaviour? (Running on an ARM9 @ 300MHz and checking CPU load by telneting to the board, running "top".) Regards, Christian -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.pjsip.org/pipermail/pjsip_lists.pjsip.org/attachments/20110831/6c364dbb/attachment-0001.html>