playing wav in-call

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Play a wav file in-call. Shouldn't this just work?

    const pj_str_t *filenameP = &filename;

    pjsua_player_id player_id;

    pj_status_t status = pjsua_player_create(filenameP, 0, &player_id);
    if (status != PJ_SUCCESS) {
        return;
    }

    status = pjsua_conf_connect(
        pjsua_player_get_conf_port(player_id),
        pjsua_call_get_conf_port(call_id));

    if (status != PJ_SUCCESS) {
        return;
    }

But instead I get

 Assertion failed: (conf && src_slot<conf->max_ports &&
sink_slot<conf->max_ports), function pjmedia_conf_connect_port, file
../src/pjmedia/conference.c, line 952.

in the conf_connect call. I thought pjsua takes care of creating the
ports. No? I must be missing something.

Any pointers what? (I am using 1.5.x)

cheers
--
Torsten



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