On 1/29/08, Thomas Plotkowiak <plotti at gmx.net> wrote: > As I figured out this functionality is already implemented into the Event > and Present Framework of the SIMPLE Module of PJSIP. > > http://www.pjsip.org/pjsip/docs/html/group__PJSIP__SIMPLE__PUBLISH.htm > http://www.pjsip.org/pjsip/docs/html/group__PJSIP__EVENT__NOT.htm > > I guess an exemplary implementation can be found in the implementation of > the PJSUA Application: > http://www.pjsip.org/pjsip/docs/html/group__PJSUA__LIB__BUDDY.htm > For a little bit of more background info, you can also read the evsub/presence section in PJSIP Developer's Guide PDF. The detail may differ than the design, but the principle should stay the same, I think, so it might worth a read. > > I was wondering how I could use this functionality to create an own PUBLISH, > SUBSCRIBE and NOTIFY service, without having to reinvent the wheel. I am > thinking here to exchange game coordinates of a game between Users, instead > of the buddy online status. Like this I could use this service as a Network > Layer for a Game. > That sounds quite interesting for a SIP use case! cheers, -benny > Cheers > Thomas > > > > _______________________________________________ > Visit our blog: http://blog.pjsip.org > > pjsip mailing list > pjsip at lists.pjsip.org > http://lists.pjsip.org/mailman/listinfo/pjsip_lists.pjsip.org > >