Re: Developing a game using Ming

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On Wednesday 20 August 2008 4:42:19 pm Jochem Maas wrote:
> Yasir Malik schreef:
> >> What about FlashDevelop? I'm on the Papervision list,
> >> and a lot of
> >> people are raving abut that at the moment, and best of all
> >> it's open
> >> source. Could be a much better option than creating SWF
> >> files from PHP.
> >
> > Thanks, Ashley, I'll check that out.  I was fuzzy on how I could use PHP
> > to generate a static file with event-based dynamic content.
>
> if you want to write a flash game you'll have to write lots of
> actionscript, and debugging that will be impossible if your write it all as
> simple [php] strings which your passing into Ming.
>
> your going to need Flash or some free Flash dev env (like FlashDevelop, as
> Ashley suggested, assuming its upto the job)

If you're trying to be cheap and/or Open Sourcy about it, have a look at 
OpenLazlo.  It's an XML/JS framework, all open source, that compiles to SWF 
and plays in a normal Flash 9 browser plugin.  

I've only recently started looking into it, but it looks impressive.  

-- 
Larry Garfield
larry@xxxxxxxxxxxxxxxx

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