"The main disadvantage of 64-bit architectures is that relative to 32-bit
architectures the same data occupies more space in memory (due to swollen
pointers and possibly other types and alignment padding). This increases the
memory requirements of a given process and can have implications for
efficient processor cache utilization. Maintaining a partial 32-bit model is
one way to handle this and is in general reasonably effective. In fact, the
highly performance-oriented z/OS operating system takes this approach
currently, requiring program code to reside in any number of 32-bit address
spaces while data objects can (optionally) reside in 64-bit regions."
http://en.wikipedia.org/wiki/64-bit
What a system *can* do and what it needs to do a task is sometimes quite
different. Opening a 14Mb image I see it occupies 15Mb of RAM (it's a
TIF).. so 66 open images would use roughly a gig of ram - that's having them
open and loaded in RAM and not just having them cataloguing or being
referenced, but actually open..
on my 32bit system I can easily see how much ram is being used ..
Irfanview uses a mere 4Mb of RAM
photoshop 6 uses 31Mb of RAM
foxit pdf viewer eats 6Mb of my RAM
Adobe Acoread (last version I had installed) used 46Mb of RAM (and swelled
the longer it was open)
Quicktime, Realplayer, iTunes ** ..don't even go there
still, with all these open I have buckets of RAM free out of my 4Gb. Even
with 47 IE tabs open I'm only using 325 Mb of RAM (80 of the same tabs open
+ more in Opera sees roughly 400Mb of RAM used.. youtube clips included and
playing) and that coupled with my 66 images open I have 1259Mb of RAM free,
with winamp playlist of 300 songs playing music
open up another 84 images to work on and I'd guess my swapfile would start
getting a bit of use.. Actually if anyone wants to see hardcore ram
consumption have a look at an architect working a 3D model of a ten story
building with all the fittings and junk drawn in - now that seriously needs
some ram!
control+alt+delete tells a windows user how much RAM each program is using.
**and others are ghastly consumers of memory - and the sort of things that
should definately be removed from startup. Actually that's the biggest
problem I experience cleaning up other people's PC's - all the junk they
load to RAM at startup. No one needs Acrobat, MS Office, Realtime,
Quicktime, Nero, iTunes, Canon/Lexmark/Nikon camerra or printer interfaces
loaded at startup, all they do is eat RAM for no good reason other than to
be there and ready to appear fast off the mark when the user clicks the
system tray icon to launch the thing.. it's not launching, it already
launched at startup and it's been sitting in the background hogging
resources ever since! It's far better to launch them when they're needed
and put them to bed when they're not.
----- Original Message -----
From: <PhotoRoy6@xxxxxxx>
To: "List for Photo/Imaging Educators - Professionals - Students"
<photoforum@xxxxxxxxxxxxxxxxxx>
Sent: Sunday, January 15, 2012 3:20 AM
Subject: Re: Lightroom stuck and won't open
Updating myself.
On a 32 bit machine Photoshop 7.0 and CS3 can access 2 Gigs. A 32 bit
Photoshop program running on a 64 bit machine can access 3 Gigs. With CS4,
the
first 64 bit Photoshop program Photoshop can access as much as your OS
can.
Roy
In a message dated 1/14/2012 12:01:57 P.M. Eastern Standard Time,
PhotoRoy6@xxxxxxx writes:
I know XP 32bits can only address 4 Gigs of RAM and Photoshop 7.0 can
only
address 3 Gigs of RAM. Windows 7 Professional OS can address 192 Gigs of
RAM. Don't know how much RAM PSCS3 or PSCS 5.0 can address yet.
Roy