Good morning, this is a very insightful comment (among many) by you, David -
On Wed, May 4, 2022 at 5:40 PM David G. Johnston <david.g.johnston@xxxxxxxxx> wrote:
Well, that is basically why I was going on about the oddity of having social be a part of the main query. Personally I would write it as "myself.uid = in_uid", but you don't have an in_uid to reference. Decide how you want to do something equivalent.
so I will rewrite the stored functions in my game to be like that, to separate auth from functionality -
CREATE OR REPLACE FUNCTION words_get_uid(
in_social integer,
in_sid text
) RETURNS integer AS
$func$
SELECT uid
FROM words_social
WHERE social = in_social
AND sid = in_sid;
$func$ LANGUAGE sql IMMUTABLE;
CREATE OR REPLACE FUNCTION words_get_chat(
in_gid integer,
in_uid integer
) RETURNS TABLE (
out_mine integer,
out_msg text
) AS
$func$
SELECT
CASE WHEN c.uid = in_uid THEN 1 ELSE 0 END,
c.msg
FROM words_chat c
JOIN words_games g USING (gid)
JOIN words_users opponent ON (opponent.uid IN (g.player1, g.player2) AND opponent.uid <> in_uid)
WHERE c.gid = in_gid
-- always show myself my own chat messages
AND c.uid = in_uid
-- otherwise only show messages by not muted opponents
OR NOT opponent.muted
ORDER BY c.created ASC;
$func$ LANGUAGE sql;
SELECT words_get_chat(10, words_get_uid(100, 'abc')) AS nice_user;
SELECT words_get_chat(10, words_get_uid(200, 'def')) AS muted_user;
Thanks
Alex