Good evening -
On Fri, Mar 2, 2018 at 7:11 PM, Adrian Klaver <adrian.klaver@xxxxxxxxxxx> wrote:
that argument comes over Websocket - either from my Android app,
I was thinking more about the ultimate source of the data. The words_play_game() function, AFAICT, just passes the jsonb from input into the word_moves table. If that is the case the problem may occur further upstream where the jsonb array is actually built.
2018-03-02 15:30:33.646 CET [16693] LOG: duration: 0.058 ms bind
<unnamed>: SELECT out_uid AS uid, out_fcm AS fcm, out_apns AS
apns, out_adm AS adm, out_body AS body FROM
words_play_game($1::int, $2::int, $3::jsonb)
where is $3::jsonb coming from?
or from my HTML5 game at https://slova.de/words/Words.js (just an array of objects, stringified):
var tiles = [];
for (var i = boardTiles.length - 1; i >= 0; i--) {
var tile = boardTiles[i];
tiles.push({
letter: tile.letter,
value: tile.value,
col: tile.col,
row: tile.row
});
}
var play = {
social: SOCIAL,
sid: SID,
auth: AUTH,
action: 'play',
gid: gid,
tiles: tiles
};
ws.send(JSON.stringify(play));
var tiles = [];
for (var i = boardTiles.length - 1; i >= 0; i--) {
var tile = boardTiles[i];
tiles.push({
letter: tile.letter,
value: tile.value,
col: tile.col,
row: tile.row
});
}
var play = {
social: SOCIAL,
sid: SID,
auth: AUTH,
action: 'play',
gid: gid,
tiles: tiles
};
ws.send(JSON.stringify(play));
Regards
Alex