On 31 Jul 2014, at 20:38, Kynn Jones <kynnjo@xxxxxxxxx> wrote: > I want to implement something akin to OO inheritance among DB tables. The idea is to define some "superclass" table, e.g.: > > CREATE TABLE super ( > super_id INT PRIMARY KEY, > ... > -- other columns > ); > > CREATE TABLE sub_1 ( > super_id INT PRIMARY KEY, > FOREIGN KEY (super_id) REFERENCES super(super_id), > ... > -- other columns > ); > > CREATE TABLE sub_2 ( > super_id INT PRIMARY KEY, > FOREIGN KEY (super_id) REFERENCES super(super_id), > ... > -- other columns > ); > > ... > > CREATE TABLE sub_n ( > super_id INT PRIMARY KEY, > FOREIGN KEY (super_id) REFERENCES super(super_id), > ... > -- other columns > ); > > I cribbed this pattern from pp. 92-93 of Bill Kirwan's "SQL Antipatterns: Avoiding the pitfalls of database programming". The approach has a weakness, however, (which the author does not make sufficiently clear) and that is that, as presented above, it would be possible for multiple "sub" records (each from a different "sub_k" table) to refer to the same "super" record, and this may not be consistent with the semantics of some applications. > > Does PostgreSQL have a good way to enforce the uniqueness of super_id values across multiple tables? Not in and of itself, but if you change the pattern a little you can have uniqueness: CREATE TABLE super ( super_id INT, — Add a type to the PK type text, PRIMARY KEY (super_id, type), ... -- other columns ); CREATE TABLE sub_1 ( super_id INT, — Constrain the records in a sub-table to have a specific type type text CHECK (type = ’sub_1’), PRIMARY KEY (super_id, type), FOREIGN KEY (super_id, type) REFERENCES super(super_id, type), ... -- other columns ); etc. You still won’t have a unique super_id, but the combination of (super_id, type) will be unique. Unfortunately, this approach breaks (again) if you would want to allow for multiple inheritance. You could fix that by keeping multiple levels of “type”, using multiple type-columns or perhaps an array, but that gets ugly fast. Alban Hertroys -- If you can't see the forest for the trees, cut the trees and you'll find there is no forest.