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Re: Improve MMO Game Performance

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Arvind Singh wrote:
> 
> ok,
>  
> thanks i will look into walbuffers
>  
> asynchronous_commit=off is a doubt for responsive environment (pg manual). for ex.
>  
> would it help if,
>  
> a game player , has to perform next move on basis of his/her previous move plus other players move.
> all is sent to table and for each player a particular set is retrieved with a minimalistic  data portfolio

The database will see all data as committed, regardless of commit being
synchronous or asynchronous (note the setting is actually called
synchronous_commit).  There is only a doubt about it being committed
after a database crash.

-- 
Álvaro Herrera                http://www.2ndQuadrant.com/
PostgreSQL Development, 24x7 Support, Training & Services


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