On 2 October 2012 15:02, Arvind Singh <arvindps@xxxxxxxxxxx> wrote: > we are all aware of the popular trend of MMO games. where players face each > other live. > My questions are focussed on reducing load on Game database or Sql queries > > a) How to control the surge of records into the GameProgress table. so that > players get response quicker. The Server starts to lag at peak hours or when > 1000 players are online It sounds like this data is not that valuable, so a small window of data loss in the event of a crash might be acceptable for a gain in performance. If that is the case, consider turning off synchronous_commit. Note that this is something that you can do at the transaction granularity, so, for example, if there are financial transactions, they need not make this trade-off. -- Peter Geoghegan http://www.2ndQuadrant.com/ PostgreSQL Development, 24x7 Support, Training and Services -- Sent via pgsql-general mailing list (pgsql-general@xxxxxxxxxxxxxx) To make changes to your subscription: http://www.postgresql.org/mailpref/pgsql-general