Re: GiST index performance

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On Thu, 7 May 2009, Oleg Bartunov wrote:
Did you try Guttman quadratic split algorithm ? We also found linear
split algorithm for Rtree.

The existing (bugfixed) seg split algorithm is the Guttman quadratic split algorithm. Guttman did all his work on two-dimensional and above data, dismissing one-dimensional data as being handled adequately by B-trees, which is not true for segment overlaps. It turns out that the algorithm has a weakness with certain types of data, and one-dimensional data is almost certain to exercise that weakness. The greater the number of dimensions, the less the weakness is exercised.

The problem is that the algorithm does not calculate a split pivot. Instead it finds two suitable entries, and adds the remaining entries to those two in turn. This can lead to the majority of the entries being added to just one side. In fact, I saw lots of cases where 367 entries were being split into two pages of 366 and one entry.

Guttman's linear split algorithm has the same weakness.

One thing I am seeing is a really big difference in performance between Postgres/GiST and a Java implementation I have written, using the same algorithms. Postgres takes three minutes to perform a set of index lookups while java takes six seconds. The old version of bioseg took an hour. I can't see anything in the GiST support code that could account for this.

is the number of index lookups different, or just index lookup time is very
big ?

Same number of index lookups. Same algorithms. I have a set of 681879 segments, and I load them all into the index. I then query the index for overlaps for each one in turn. For some reason, GiST lookups seem to be slow, even if they are using a good algorithm. I have seen that problem with btree_gist on integers too. I can't see any reason for this is the GiST code - it all seems pretty tight to me. We probably need to do some profiling.

Matthew

--
I suppose some of you have done a Continuous Maths course. Yes? Continuous
Maths? <menacing stares from audience> Whoah, it was like that, was it!
                                       -- Computer Science Lecturer

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