Re: [PATCH drm-misc-next 1/3] drm/sched: implement dynamic job flow control

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Hi,

Please also CC me to the whole set, as opposed to just one patch of the set.
And so in the future.

Thanks!
-- 
Regards,
Luben

On 2023-09-26 16:43, Luben Tuikov wrote:
> Hi,
> 
> On 2023-09-24 18:43, Danilo Krummrich wrote:
>> Currently, job flow control is implemented simply by limiting the amount
>> of jobs in flight. Therefore, a scheduler is initialized with a
>> submission limit that corresponds to a certain amount of jobs.
> 
> "certain"? How about this instead:
> " ... that corresponds to the number of jobs which can be sent
>   to the hardware."?
> 
>>
>> This implies that for each job drivers need to account for the maximum
>                                 ^,
> Please add a comma after "job".
> 
>> job size possible in order to not overflow the ring buffer.
> 
> Well, different hardware designs would implement this differently.
> Ideally, you only want pointers into the ring buffer, and then
> the hardware consumes as much as it can. But this is a moot point
> and it's always a good idea to have a "job size" hint from the client.
> So this is a good patch.
> 
> Ideally, you want to say that the hardware needs to be able to
> accommodate the number of jobs which can fit in the hardware
> queue times the largest job. This is a waste of resources
> however, and it is better to give a hint as to the size of a job,
> by the client. If the hardware can peek and understand dependencies,
> on top of knowing the "size of the job", it can be an extremely
> efficient scheduler.
> 
>>
>> However, there are drivers, such as Nouveau, where the job size has a
>> rather large range. For such drivers it can easily happen that job
>> submissions not even filling the ring by 1% can block subsequent
>> submissions, which, in the worst case, can lead to the ring run dry.
>>
>> In order to overcome this issue, allow for tracking the actual job size
>> instead of the amount job jobs. Therefore, add a field to track a job's
> 
> "the amount job jobs." --> "the number of jobs."
> 
>> submission units, which represents the amount of units a job contributes
>> to the scheduler's submission limit.
> 
> Yeah, that's a good thing.
> 
> I suppose that drivers which don't support this, would just use "1" to achieve
> the same behaviour as before.
> 
>>
>> Signed-off-by: Danilo Krummrich <dakr@xxxxxxxxxx>
>> ---
>> This patch is based on Matt's scheduler work [1].
>>
>> [1] https://lore.kernel.org/dri-devel/20230919050155.2647172-1-matthew.brost@xxxxxxxxx/
>> ---
>>  drivers/gpu/drm/amd/amdgpu/amdgpu_job.c       |  2 +-
>>  drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c  |  2 +-
>>  drivers/gpu/drm/lima/lima_sched.c             |  2 +-
>>  drivers/gpu/drm/msm/msm_gem_submit.c          |  2 +-
>>  drivers/gpu/drm/nouveau/nouveau_sched.c       |  2 +-
>>  drivers/gpu/drm/panfrost/panfrost_drv.c       |  2 +-
>>  .../gpu/drm/scheduler/gpu_scheduler_trace.h   |  2 +-
>>  drivers/gpu/drm/scheduler/sched_entity.c      |  5 +-
>>  drivers/gpu/drm/scheduler/sched_main.c        | 81 +++++++++++++------
>>  drivers/gpu/drm/v3d/v3d_gem.c                 |  2 +-
>>  include/drm/gpu_scheduler.h                   | 18 +++--
>>  11 files changed, 78 insertions(+), 42 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
>> index 78476bc75b4e..d54daaf64bf1 100644
>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_job.c
>> @@ -115,7 +115,7 @@ int amdgpu_job_alloc(struct amdgpu_device *adev, struct amdgpu_vm *vm,
>>  	if (!entity)
>>  		return 0;
>>  
>> -	return drm_sched_job_init(&(*job)->base, entity, owner);
>> +	return drm_sched_job_init(&(*job)->base, entity, 1, owner);
>>  }
>>  
>>  int amdgpu_job_alloc_with_ib(struct amdgpu_device *adev,
>> diff --git a/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c b/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c
>> index 45403ea38906..74a446711207 100644
>> --- a/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c
>> +++ b/drivers/gpu/drm/etnaviv/etnaviv_gem_submit.c
>> @@ -538,7 +538,7 @@ int etnaviv_ioctl_gem_submit(struct drm_device *dev, void *data,
>>  
>>  	ret = drm_sched_job_init(&submit->sched_job,
>>  				 &ctx->sched_entity[args->pipe],
>> -				 submit->ctx);
>> +				 1, submit->ctx);
>>  	if (ret)
>>  		goto err_submit_put;
>>  
>> diff --git a/drivers/gpu/drm/lima/lima_sched.c b/drivers/gpu/drm/lima/lima_sched.c
>> index 50c2075228aa..5dc6678e1eb9 100644
>> --- a/drivers/gpu/drm/lima/lima_sched.c
>> +++ b/drivers/gpu/drm/lima/lima_sched.c
>> @@ -123,7 +123,7 @@ int lima_sched_task_init(struct lima_sched_task *task,
>>  	for (i = 0; i < num_bos; i++)
>>  		drm_gem_object_get(&bos[i]->base.base);
>>  
>> -	err = drm_sched_job_init(&task->base, &context->base, vm);
>> +	err = drm_sched_job_init(&task->base, &context->base, 1, vm);
>>  	if (err) {
>>  		kfree(task->bos);
>>  		return err;
>> diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c
>> index 3f1aa4de3b87..6d230c38e4f5 100644
>> --- a/drivers/gpu/drm/msm/msm_gem_submit.c
>> +++ b/drivers/gpu/drm/msm/msm_gem_submit.c
>> @@ -48,7 +48,7 @@ static struct msm_gem_submit *submit_create(struct drm_device *dev,
>>  		return ERR_PTR(ret);
>>  	}
>>  
>> -	ret = drm_sched_job_init(&submit->base, queue->entity, queue);
>> +	ret = drm_sched_job_init(&submit->base, queue->entity, 1, queue);
>>  	if (ret) {
>>  		kfree(submit->hw_fence);
>>  		kfree(submit);
>> diff --git a/drivers/gpu/drm/nouveau/nouveau_sched.c b/drivers/gpu/drm/nouveau/nouveau_sched.c
>> index f26a814a9920..e991426d86e4 100644
>> --- a/drivers/gpu/drm/nouveau/nouveau_sched.c
>> +++ b/drivers/gpu/drm/nouveau/nouveau_sched.c
>> @@ -89,7 +89,7 @@ nouveau_job_init(struct nouveau_job *job,
>>  
>>  	}
>>  
>> -	ret = drm_sched_job_init(&job->base, &entity->base, NULL);
>> +	ret = drm_sched_job_init(&job->base, &entity->base, 1, NULL);
>>  	if (ret)
>>  		goto err_free_chains;
>>  
>> diff --git a/drivers/gpu/drm/panfrost/panfrost_drv.c b/drivers/gpu/drm/panfrost/panfrost_drv.c
>> index a2ab99698ca8..d5e777deee5c 100644
>> --- a/drivers/gpu/drm/panfrost/panfrost_drv.c
>> +++ b/drivers/gpu/drm/panfrost/panfrost_drv.c
>> @@ -272,7 +272,7 @@ static int panfrost_ioctl_submit(struct drm_device *dev, void *data,
>>  
>>  	ret = drm_sched_job_init(&job->base,
>>  				 &file_priv->sched_entity[slot],
>> -				 NULL);
>> +				 1, NULL);
>>  	if (ret)
>>  		goto out_put_job;
>>  
>> diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h b/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h
>> index 3143ecaaff86..2e4ffdecc5dc 100644
>> --- a/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h
>> +++ b/drivers/gpu/drm/scheduler/gpu_scheduler_trace.h
>> @@ -51,7 +51,7 @@ DECLARE_EVENT_CLASS(drm_sched_job,
>>  			   __assign_str(name, sched_job->sched->name);
>>  			   __entry->job_count = spsc_queue_count(&entity->job_queue);
>>  			   __entry->hw_job_count = atomic_read(
>> -				   &sched_job->sched->hw_rq_count);
>> +				   &sched_job->sched->submission_count);
>>  			   ),
>>  	    TP_printk("entity=%p, id=%llu, fence=%p, ring=%s, job count:%u, hw job count:%d",
>>  		      __entry->entity, __entry->id,
>> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
>> index 437c50867c99..6395090d5784 100644
>> --- a/drivers/gpu/drm/scheduler/sched_entity.c
>> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
>> @@ -401,7 +401,8 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
>>  		container_of(cb, struct drm_sched_entity, cb);
>>  
>>  	drm_sched_entity_clear_dep(f, cb);
>> -	drm_sched_wakeup_if_can_queue(drm_sched_entity_to_scheduler(entity));
>> +	drm_sched_wakeup_if_can_queue(drm_sched_entity_to_scheduler(entity),
>> +				      entity);
>>  }
>>  
>>  /**
>> @@ -645,7 +646,7 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
>>  		if (fifo)
>>  			drm_sched_rq_update_fifo(entity, submit_ts);
>>  
>> -		drm_sched_wakeup_if_can_queue(sched);
>> +		drm_sched_wakeup_if_can_queue(sched, entity);
>>  	}
>>  }
>>  EXPORT_SYMBOL(drm_sched_entity_push_job);
>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
>> index 88ef8be2d3c7..857622dd842e 100644
>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>> @@ -93,6 +93,9 @@ int drm_sched_policy_default = DRM_SCHED_POLICY_FIFO;
>>  MODULE_PARM_DESC(sched_policy, "Specify the scheduling policy for entities on a run-queue, " __stringify(DRM_SCHED_POLICY_RR) " = Round Robin, " __stringify(DRM_SCHED_POLICY_FIFO) " = FIFO (default).");
>>  module_param_named(sched_policy, drm_sched_policy_default, int, 0444);
>>  
>> +static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
>> +				struct drm_sched_entity *entity);
>> +
>>  static __always_inline bool drm_sched_entity_compare_before(struct rb_node *a,
>>  							    const struct rb_node *b)
>>  {
>> @@ -212,13 +215,15 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
>>  /**
>>   * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run
>>   *
>> + * @sched: the gpu scheduler
>>   * @rq: scheduler run queue to check.
>>   * @dequeue: dequeue selected entity
>>   *
>>   * Try to find a ready entity, returns NULL if none found.
>>   */
>>  static struct drm_sched_entity *
>> -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>> +drm_sched_rq_select_entity_rr(struct drm_gpu_scheduler *sched,
>> +			      struct drm_sched_rq *rq, bool dequeue)
>>  {
>>  	struct drm_sched_entity *entity;
>>  
>> @@ -227,7 +232,8 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>>  	entity = rq->current_entity;
>>  	if (entity) {
>>  		list_for_each_entry_continue(entity, &rq->entities, list) {
>> -			if (drm_sched_entity_is_ready(entity)) {
>> +			if (drm_sched_entity_is_ready(entity) &&
>> +			    drm_sched_can_queue(sched, entity)) {
>>  				if (dequeue) {
>>  					rq->current_entity = entity;
>>  					reinit_completion(&entity->entity_idle);
>> @@ -240,7 +246,8 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>>  
>>  	list_for_each_entry(entity, &rq->entities, list) {
>>  
>> -		if (drm_sched_entity_is_ready(entity)) {
>> +		if (drm_sched_entity_is_ready(entity) &&
>> +		    drm_sched_can_queue(sched, entity)) {
>>  			if (dequeue) {
>>  				rq->current_entity = entity;
>>  				reinit_completion(&entity->entity_idle);
>> @@ -261,13 +268,15 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue)
>>  /**
>>   * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run
>>   *
>> + * @sched: the gpu scheduler
>>   * @rq: scheduler run queue to check.
>>   * @dequeue: dequeue selected entity
>>   *
>>   * Find oldest waiting ready entity, returns NULL if none found.
>>   */
>>  static struct drm_sched_entity *
>> -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue)
>> +drm_sched_rq_select_entity_fifo(struct drm_gpu_scheduler *sched,
>> +				struct drm_sched_rq *rq, bool dequeue)
>>  {
>>  	struct rb_node *rb;
>>  
>> @@ -276,7 +285,8 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue)
>>  		struct drm_sched_entity *entity;
>>  
>>  		entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node);
>> -		if (drm_sched_entity_is_ready(entity)) {
>> +		if (drm_sched_entity_is_ready(entity) &&
>> +		    drm_sched_can_queue(sched, entity)) {
>>  			if (dequeue) {
>>  				rq->current_entity = entity;
>>  				reinit_completion(&entity->entity_idle);
>> @@ -300,15 +310,27 @@ static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched)
>>  }
>>  
>>  /**
>> - * drm_sched_can_queue -- Can we queue more to the hardware?
>> + * drm_sched_can_queue - can we queue more jobs?
> 
> This change doesn't seem necessary. "can we queue more jobs?" is,
> while very puritan, very vague and unclear. Where are the jobs
> queue to? What are they being queued for? Please leave this one
> alone, or if you're determined to change this, say something like:
> 
> 	Can we queue more jobs for execution?
> 
> Also do NOT remove capitalization--leave it a proper sentence.
> 
> (Yes, they may be going to a firmware scheduler running in the hardware,
> but from our point of view, they cross over the PCIe horizon to a different
> domain, and we call that which lies beyond the PCIe horizon, "hardware".)
> 
> 
>>   * @sched: scheduler instance
>> + * @entity: the scheduler entity
>>   *
>> - * Return true if we can push more jobs to the hw, otherwise false.
>> + * Return true if we can push at least one more job from @entity, false
>> + * otherwise.
>>   */
>> -static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched)
>> +static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched,
>> +				struct drm_sched_entity *entity)
>>  {
>> -	return atomic_read(&sched->hw_rq_count) <
>> -		sched->hw_submission_limit;
>> +	struct drm_sched_job *s_job;
>> +
>> +	s_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
>> +	if (!s_job)
>> +		return false;
>> +
>> +	WARN_ON(s_job->submission_units > sched->submission_limit);
>> +
>> +	return (sched->submission_limit -
>> +		atomic_read(&sched->submission_count)) >=
>> +		s_job->submission_units;
>>  }
>>  
>>  /**
>> @@ -325,12 +347,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
>>  	struct drm_sched_entity *entity;
>>  	int i;
>>  
>> -	if (!drm_sched_can_queue(sched))
>> -		return NULL;
>> -
>>  	if (sched->single_entity) {
>>  		if (!READ_ONCE(sched->single_entity->stopped) &&
>> -		    drm_sched_entity_is_ready(sched->single_entity))
>> +		    drm_sched_entity_is_ready(sched->single_entity) &&
>> +		    drm_sched_can_queue(sched, sched->single_entity))
>>  			return sched->single_entity;
> 
> I believe the fact that we're running on a work queue protects the scheduler
> count, right? That's good.
> 
>>  
>>  		return NULL;
>> @@ -339,9 +359,11 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
>>  	/* Kernel run queue has higher priority than normal run queue*/
>>  	for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
>>  		entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
>> -			drm_sched_rq_select_entity_fifo(&sched->sched_rq[i],
>> +			drm_sched_rq_select_entity_fifo(sched,
>> +							&sched->sched_rq[i],
>>  							dequeue) :
>> -			drm_sched_rq_select_entity_rr(&sched->sched_rq[i],
>> +			drm_sched_rq_select_entity_rr(sched,
>> +						      &sched->sched_rq[i],
>>  						      dequeue);
>>  		if (entity)
>>  			break;
>> @@ -399,7 +421,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result)
>>  	struct drm_sched_fence *s_fence = s_job->s_fence;
>>  	struct drm_gpu_scheduler *sched = s_fence->sched;
>>  
>> -	atomic_dec(&sched->hw_rq_count);
>> +	atomic_sub(s_job->submission_units, &sched->submission_count);
>>  	atomic_dec(sched->score);
>>  
>>  	trace_drm_sched_process_job(s_fence);
>> @@ -622,7 +644,8 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
>>  					      &s_job->cb)) {
>>  			dma_fence_put(s_job->s_fence->parent);
>>  			s_job->s_fence->parent = NULL;
>> -			atomic_dec(&sched->hw_rq_count);
>> +			atomic_sub(s_job->submission_units,
>> +				   &sched->submission_count);
>>  		} else {
>>  			/*
>>  			 * remove job from pending_list.
>> @@ -683,7 +706,7 @@ void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery)
>>  	list_for_each_entry_safe(s_job, tmp, &sched->pending_list, list) {
>>  		struct dma_fence *fence = s_job->s_fence->parent;
>>  
>> -		atomic_inc(&sched->hw_rq_count);
>> +		atomic_add(s_job->submission_units, &sched->submission_count);
>>  
>>  		if (!full_recovery)
>>  			continue;
>> @@ -764,6 +787,8 @@ EXPORT_SYMBOL(drm_sched_resubmit_jobs);
>>   * drm_sched_job_init - init a scheduler job
>>   * @job: scheduler job to init
>>   * @entity: scheduler entity to use
>> + * @submission_units: the amount of units this job contributes to the schdulers
>> + * submission limit
> 
> 
> "amount" is for uncountable entities, like milk, or water. Please use "number",
> also fix "schedulers", e.g.,
> 
>     * @submission_units: the number of units this job contributes to the schedulers'
>     *       submission limit
> 
>>   * @owner: job owner for debugging
>>   *
>>   * Refer to drm_sched_entity_push_job() documentation
>> @@ -781,6 +806,7 @@ EXPORT_SYMBOL(drm_sched_resubmit_jobs);
>>   */
>>  int drm_sched_job_init(struct drm_sched_job *job,
>>  		       struct drm_sched_entity *entity,
>> +		       u32 submission_units,
>>  		       void *owner)
>>  {
>>  	if (!entity->rq && !entity->single_sched)
>> @@ -792,6 +818,7 @@ int drm_sched_job_init(struct drm_sched_job *job,
>>  		return -ENOMEM;
>>  
>>  	INIT_LIST_HEAD(&job->list);
>> +	job->submission_units = submission_units ? submission_units : 1;
>>  
>>  	xa_init_flags(&job->dependencies, XA_FLAGS_ALLOC);
>>  
>> @@ -1004,12 +1031,14 @@ EXPORT_SYMBOL(drm_sched_job_cleanup);
>>  /**
>>   * drm_sched_wakeup_if_can_queue - Wake up the scheduler
>>   * @sched: scheduler instance
>> + * @entity: the scheduler entity
>>   *
>>   * Wake up the scheduler if we can queue jobs.
>>   */
>> -void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched)
>> +void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched,
>> +				   struct drm_sched_entity *entity)
>>  {
>> -	if (drm_sched_can_queue(sched))
>> +	if (drm_sched_can_queue(sched, entity))
>>  		drm_sched_run_job_queue(sched);
>>  }
>>  
>> @@ -1147,7 +1176,7 @@ static void drm_sched_run_job_work(struct work_struct *w)
>>  
>>  	s_fence = sched_job->s_fence;
>>  
>> -	atomic_inc(&sched->hw_rq_count);
>> +	atomic_add(sched_job->submission_units, &sched->submission_count);
>>  	drm_sched_job_begin(sched_job);
>>  
>>  	trace_drm_run_job(sched_job, entity);
>> @@ -1183,7 +1212,7 @@ static void drm_sched_run_job_work(struct work_struct *w)
>>   * @ops: backend operations for this scheduler
>>   * @submit_wq: workqueue to use for submission. If NULL, an ordered wq is
>>   *	       allocated and used
>> - * @hw_submission: number of hw submissions that can be in flight
>> + * @max_submission_units: number of submission units that can be in flight
>>   * @hang_limit: number of times to allow a job to hang before dropping it
>>   * @timeout: timeout value in jiffies for the scheduler
>>   * @timeout_wq: workqueue to use for timeout work. If NULL, the system_wq is
>> @@ -1198,7 +1227,7 @@ static void drm_sched_run_job_work(struct work_struct *w)
>>  int drm_sched_init(struct drm_gpu_scheduler *sched,
>>  		   const struct drm_sched_backend_ops *ops,
>>  		   struct workqueue_struct *submit_wq,
>> -		   unsigned hw_submission, unsigned hang_limit,
>> +		   unsigned max_submission_units, unsigned hang_limit,
>>  		   long timeout, struct workqueue_struct *timeout_wq,
>>  		   atomic_t *score, const char *name,
>>  		   enum drm_sched_policy sched_policy,
>> @@ -1211,7 +1240,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>>  
>>  	sched->ops = ops;
>>  	sched->single_entity = NULL;
>> -	sched->hw_submission_limit = hw_submission;
>> +	sched->submission_limit = max_submission_units;
>>  	sched->name = name;
>>  	if (!submit_wq) {
>>  		sched->submit_wq = alloc_ordered_workqueue(name, 0);
>> @@ -1238,7 +1267,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
>>  	init_waitqueue_head(&sched->job_scheduled);
>>  	INIT_LIST_HEAD(&sched->pending_list);
>>  	spin_lock_init(&sched->job_list_lock);
>> -	atomic_set(&sched->hw_rq_count, 0);
>> +	atomic_set(&sched->submission_count, 0);
>>  	INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
>>  	INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
>>  	INIT_WORK(&sched->work_free_job, drm_sched_free_job_work);
>> diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
>> index 2e94ce788c71..8479e5302f7b 100644
>> --- a/drivers/gpu/drm/v3d/v3d_gem.c
>> +++ b/drivers/gpu/drm/v3d/v3d_gem.c
>> @@ -417,7 +417,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
>>  	job->free = free;
>>  
>>  	ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
>> -				 v3d_priv);
>> +				 1, v3d_priv);
>>  	if (ret)
>>  		goto fail;
>>  
>> diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
>> index 27f5778bbd6d..89b0aecd02e3 100644
>> --- a/include/drm/gpu_scheduler.h
>> +++ b/include/drm/gpu_scheduler.h
>> @@ -329,6 +329,8 @@ struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
>>   * @sched: the scheduler instance on which this job is scheduled.
>>   * @s_fence: contains the fences for the scheduling of job.
>>   * @finish_cb: the callback for the finished fence.
>> + * @submission_units: the amount of submission units this job contributes to
>> + *                    the scheduler
> 
> "The _number_ of submission units ..."
> 
> "The amount of milk and sugar necessary to make a 3 lbs cake is ..."
> 
>>   * @work: Helper to reschdeule job kill to different context.
>>   * @id: a unique id assigned to each job scheduled on the scheduler.
>>   * @karma: increment on every hang caused by this job. If this exceeds the hang
>> @@ -348,6 +350,8 @@ struct drm_sched_job {
>>  	struct drm_gpu_scheduler	*sched;
>>  	struct drm_sched_fence		*s_fence;
>>  
>> +	u32				submission_units;
>> +
>>  	/*
>>  	 * work is used only after finish_cb has been used and will not be
>>  	 * accessed anymore.
>> @@ -478,14 +482,14 @@ struct drm_sched_backend_ops {
>>   *
>>   * @ops: backend operations provided by the driver.
>>   * @single_entity: Single entity for the scheduler
>> - * @hw_submission_limit: the max size of the hardware queue.
>> + * @submission_limit: the maximim amount of submission units
> 
> "the maximum number of submission units"
> 
>> + * @submission_count: the number current amount of submission units in flight
> 
> "the number current amount of" --> "the number of submission units in flight",
> you don't need "current" as it is implied by the English language--it's redundant.
> 
> 
>>   * @timeout: the time after which a job is removed from the scheduler.
>>   * @name: name of the ring for which this scheduler is being used.
>>   * @sched_rq: priority wise array of run queues.
>>   * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
>>   *                 waits on this wait queue until all the scheduled jobs are
>>   *                 finished.
>> - * @hw_rq_count: the number of jobs currently in the hardware queue.
>>   * @job_id_count: used to assign unique id to the each job.
>>   * @submit_wq: workqueue used to queue @work_run_job and @work_free_job
>>   * @timeout_wq: workqueue used to queue @work_tdr
>> @@ -511,12 +515,12 @@ struct drm_sched_backend_ops {
>>  struct drm_gpu_scheduler {
>>  	const struct drm_sched_backend_ops	*ops;
>>  	struct drm_sched_entity		*single_entity;
>> -	uint32_t			hw_submission_limit;
>> +	u32				submission_limit;
>> +	atomic_t			submission_count;
> 
> That's good.
> 
> So, this is a good patch. Please fix the annotated above, and repost it
> for an R-B. Thanks! :-)




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