[Bug 109371] Textures seem to be byteswapped on big endian architectures

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Comment # 1 on bug 109371 from
You'd save me a bunch of effort by performing these steps yourself, and tracing
using apitrace (https://github.com/apitrace/apitrace). Ideally record an
as-short-as-possible trace, and check that it still looks bad on replay, and
then xz -9 it and attach here.


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