Textures Twiddling/Swizzling

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Thanks for the last info it was truely helpful.

Anyways, I'm currently trying to implement 3D textures into yuzu, as far as I know they are twiddled in a different manner to 2D textures. Could one of you guys point me in the right direction? I've been meddling around: https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_tex.c but I can't see where the swizzling actualy takes place.
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