IPA is to interpolate an input in a fragment shader. Have a look at OP_LINTERP / OP_PINTERP in codegen (https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/codegen/). Also feel free to ask specific questions in #nouveau on irc.freenode.net. Cheers, -ilia On Sat, Sep 1, 2018 at 9:20 PM, Fernando Sahmkow <fsahmkow27@xxxxxxxxx> wrote: > I'm currently running tests to document PASCAL's ISA on Cuda but I've come > to a dead end with the IPA instruction. I've tried searching around > Nouveau's codebase for clues but I've fallen short from it. Could someone > reference me in the right direction? > > -- > Atentamente, > Fernando A. Sahmkow > Correo: fsahmkow27@xxxxxxxxx > > _______________________________________________ > Nouveau mailing list > Nouveau@xxxxxxxxxxxxxxxxxxxxx > https://lists.freedesktop.org/mailman/listinfo/nouveau > _______________________________________________ Nouveau mailing list Nouveau@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/nouveau