Re: NNTPC: signal vs. sigaction

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i've submitted patches that fix the race condition i was seeing (update 
tasks that would finish so quickly that the parent would get confused 
and think an update process was still running), which was signal 
related, but not how i thought.  i also updated the signal semantics to 
what i think are completely protected behaviours.  i did use sigset 
instead of the equivalent sigaction, but that shouldn't be a big deal.  
i sent it directly to proff, so i don't know when they'll show up (or if 
they will).  i can s
send them to the list if enough people are interested.


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