when someCodition is FALSE, it's no cost on BUG().
but when you changed to BUG_ON(), there is always a cost on BUG_ON() both TRUE and FALSE.
On Thu, Jul 3, 2008 at 12:08 PM, Stoyan Gaydarov <stoyboyker@xxxxxxxxx> wrote:
I was wondering if someone could clear something up for me.
Is this desired or is it an unneeded change:
from:
if(someCondition)
BUG();
to:
BUG_ON(sameCondition);
if it is desired then would anyone care if I took a crack at it?
Stoyan Gaydarov
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