I don't believe the problem lies in iptables really. What I think the culprit is ....is the game makers are not adhearing to TCP/IP standards. Now I'm no guru on TCP/IP or even more to the case UDP which is what games seem to use. I think if the makers of Counter Strike can get it right then so should the others. I had NO problem routing it to internal machines. That being said I don't think everyone should be left in the cold. If iptables is to be a real world firewalling soloution... it's going to have to work with the good and bad implimentations of programinng/TCP/IP stacks etc. So like I had mentioned before I think some sort of connection tracking module will be needed... unfortionally I don't know how to program :{{ Now I must reply to the other message I got from Sassan... heh stay tuned! --- Bret Holbrook <bholbrook@xxxxxxxxxxxxxxxxxxxxxxxxxxx> wrote: > I also had the same issue with CnC and there is an .ini file with a port > over-ride in it, but adjusting it produced no successful result. I am > also struggling with NWN. After putting all the appropriate prerouting > commands in as you did with all the ports they suggest, it still does > not work. There have been many other games I've struggled with also. I > have actually only been able to get a fraction of them working. It > seems by the time I get the rules working and am done scouring the > internet for help, we are playing a different game :). I am considering > just plugging my dedicated linux server into the internet, setting up > basic masq for my internal pc's to surf, burning an image of the HD, and > leaving it wide open to attack from the internet. If some kid wants to > run a newsgroup server off it, fine, as long as I can play my video > games with my buddies in college. Setting up basic Iptables was no > sweat, this more advanced routing for video games and such is extremely > complex to the un-learned. > > >>> "Sascha Reissner" <sascha.reissner@xxxxxxxxxxx> 04/16/03 10:53PM > >>> > From: "SBlaze" <dagent.geo@xxxxxxxxx> > > [...] > > > So my question is... is some sort of con. tracking mod needed? Anyone > know > > anything about this problem? Thanks for your time and help anyone > > [...] > > Those kind of games tend to include the IP address of the "gaming" > machine > withing the payload of their datapackets. > > As i don't know that game i can just tell you that you might want to > take a > look into .ini files or parameters for the game to override that > behaviour. > > Some games allow players via parameter to set a different ip that will > get > included into the data payload. > > Greets, > Sascha > > > > ===== "No touchy NO TOUCHY! Emperor Kuzko -=Emperor's New Groove=-" __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com