Add a new landlock_key union and landlock_id structure to support
a socket port rule type. A struct landlock_id identifies a unique entry
in a ruleset: either a kernel object (e.g inode) or typed data (e.g TCP
port). There is one red-black tree per key type.
This patch also adds is_object_pointer() and get_root() helpers.
is_object_pointer() returns true if key type is LANDLOCK_KEY_INODE.
get_root() helper returns a red_black tree root pointer according to
a key type.
Refactor landlock_insert_rule() and landlock_find_rule() to support coming
network modifications. Adding or searching a rule in ruleset can now be
done thanks to a Landlock ID argument passed to these helpers.
Co-developed-by: Mickaël Salaün <mic@xxxxxxxxxxx>
Signed-off-by: Mickaël Salaün <mic@xxxxxxxxxxx>
Signed-off-by: Konstantin Meskhidze <konstantin.meskhidze@xxxxxxxxxx>
---
Changes since v10:
* None.
Changes since v9:
* Splits commit.
* Refactors commit message.
* Minor fixes.
Changes since v8:
* Refactors commit message.
* Removes inlining.
* Minor fixes.
Changes since v7:
* Completes all the new field descriptions landlock_key,
landlock_key_type, landlock_id.
* Refactors commit message, adds a co-developer.
Changes since v6:
* Adds union landlock_key, enum landlock_key_type, and struct
landlock_id.
* Refactors ruleset functions and improves switch/cases: create_rule(),
insert_rule(), get_root(), is_object_pointer(), free_rule(),
landlock_find_rule().
* Refactors landlock_append_fs_rule() functions to support new
landlock_id type.
Changes since v5:
* Formats code with clang-format-14.
Changes since v4:
* Refactors insert_rule() and create_rule() functions by deleting
rule_type from their arguments list, it helps to reduce useless code.
Changes since v3:
* Splits commit.
* Refactors landlock_insert_rule and landlock_find_rule functions.
* Rename new_ruleset->root_inode.
---
security/landlock/fs.c | 21 +++---
security/landlock/ruleset.c | 134 ++++++++++++++++++++++++++----------
security/landlock/ruleset.h | 65 ++++++++++++++---
3 files changed, 166 insertions(+), 54 deletions(-)
diff --git a/security/landlock/fs.c b/security/landlock/fs.c
index a0c9c927fdf9..9a8e70f65a88 100644
--- a/security/landlock/fs.c
+++ b/security/landlock/fs.c
@@ -158,7 +158,9 @@ int landlock_append_fs_rule(struct landlock_ruleset *const ruleset,
access_mask_t access_rights)
{
int err;
- struct landlock_object *object;
+ struct landlock_id id = {
+ .type = LANDLOCK_KEY_INODE,
+ };
/* Files only get access rights that make sense. */
if (!d_is_dir(path->dentry) &&
@@ -170,17 +172,17 @@ int landlock_append_fs_rule(struct landlock_ruleset *const ruleset,
/* Transforms relative access rights to absolute ones. */
access_rights |= LANDLOCK_MASK_ACCESS_FS &
~landlock_get_fs_access_mask(ruleset, 0);
- object = get_inode_object(d_backing_inode(path->dentry));
- if (IS_ERR(object))
- return PTR_ERR(object);
+ id.key.object = get_inode_object(d_backing_inode(path->dentry));
+ if (IS_ERR(id.key.object))
+ return PTR_ERR(id.key.object);
mutex_lock(&ruleset->lock);
- err = landlock_insert_rule(ruleset, object, access_rights);
+ err = landlock_insert_rule(ruleset, id, access_rights);
mutex_unlock(&ruleset->lock);
/*
* No need to check for an error because landlock_insert_rule()
* increments the refcount for the new object if needed.
*/
- landlock_put_object(object);
+ landlock_put_object(id.key.object);
return err;
}
@@ -197,6 +199,9 @@ find_rule(const struct landlock_ruleset *const domain,
{
const struct landlock_rule *rule;
const struct inode *inode;
+ struct landlock_id id = {
+ .type = LANDLOCK_KEY_INODE,
+ };
/* Ignores nonexistent leafs. */
if (d_is_negative(dentry))
@@ -204,8 +209,8 @@ find_rule(const struct landlock_ruleset *const domain,
inode = d_backing_inode(dentry);
rcu_read_lock();
- rule = landlock_find_rule(
- domain, rcu_dereference(landlock_inode(inode)->object));
+ id.key.object = rcu_dereference(landlock_inode(inode)->object);
+ rule = landlock_find_rule(domain, id);
rcu_read_unlock();
return rule;
}
diff --git a/security/landlock/ruleset.c b/security/landlock/ruleset.c
index 1f3188b4e313..deab37838f5b 100644
--- a/security/landlock/ruleset.c
+++ b/security/landlock/ruleset.c
@@ -35,7 +35,7 @@ static struct landlock_ruleset *create_ruleset(const u32 num_layers)
return ERR_PTR(-ENOMEM);
refcount_set(&new_ruleset->usage, 1);
mutex_init(&new_ruleset->lock);
- new_ruleset->root = RB_ROOT;
+ new_ruleset->root_inode = RB_ROOT;
new_ruleset->num_layers = num_layers;
/*
* hierarchy = NULL
@@ -68,8 +68,18 @@ static void build_check_rule(void)
BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS);
}
+static bool is_object_pointer(const enum landlock_key_type key_type)
+{
+ switch (key_type) {
+ case LANDLOCK_KEY_INODE:
+ return true;
+ }
+ WARN_ON_ONCE(1);
+ return false;
+}
+
static struct landlock_rule *
-create_rule(struct landlock_object *const object,
+create_rule(const struct landlock_id id,
const struct landlock_layer (*const layers)[], const u32 num_layers,
const struct landlock_layer *const new_layer)
{
@@ -90,8 +100,13 @@ create_rule(struct landlock_object *const object,
if (!new_rule)
return ERR_PTR(-ENOMEM);
RB_CLEAR_NODE(&new_rule->node);
- landlock_get_object(object);
- new_rule->object = object;
+ if (is_object_pointer(id.type)) {
+ /* This should be catched by insert_rule(). */
+ WARN_ON_ONCE(!id.key.object);
+ landlock_get_object(id.key.object);
+ }
+
+ new_rule->key = id.key;
new_rule->num_layers = new_num_layers;
/* Copies the original layer stack. */
memcpy(new_rule->layers, layers,
@@ -102,12 +117,29 @@ create_rule(struct landlock_object *const object,
return new_rule;
}
-static void free_rule(struct landlock_rule *const rule)
+static struct rb_root *get_root(struct landlock_ruleset *const ruleset,
+ const enum landlock_key_type key_type)
+{
+ struct rb_root *root = NULL;
+
+ switch (key_type) {
+ case LANDLOCK_KEY_INODE:
+ root = &ruleset->root_inode;
+ break;
+ }
+ if (WARN_ON_ONCE(!root))
+ return ERR_PTR(-EINVAL);
+ return root;
+}
+
+static void free_rule(struct landlock_rule *const rule,
+ const enum landlock_key_type key_type)
{
might_sleep();
if (!rule)
return;
- landlock_put_object(rule->object);
+ if (is_object_pointer(key_type))
+ landlock_put_object(rule->key.object);
kfree(rule);
}
@@ -129,8 +161,8 @@ static void build_check_ruleset(void)
* insert_rule - Create and insert a rule in a ruleset
*
* @ruleset: The ruleset to be updated.
- * @object: The object to build the new rule with. The underlying kernel
- * object must be held by the caller.
+ * @id: The ID to build the new rule with. The underlying kernel object, if
+ * any, must be held by the caller.
* @layers: One or multiple layers to be copied into the new rule.
* @num_layers: The number of @layers entries.
*
@@ -144,26 +176,37 @@ static void build_check_ruleset(void)
* access rights.
*/
static int insert_rule(struct landlock_ruleset *const ruleset,
- struct landlock_object *const object,
+ const struct landlock_id id,
const struct landlock_layer (*const layers)[],
- size_t num_layers)
+ const size_t num_layers)
{
struct rb_node **walker_node;
struct rb_node *parent_node = NULL;
struct landlock_rule *new_rule;
+ struct rb_root *root;
might_sleep();
lockdep_assert_held(&ruleset->lock);
- if (WARN_ON_ONCE(!object || !layers))
+ if (WARN_ON_ONCE(!layers))
return -ENOENT;
- walker_node = &(ruleset->root.rb_node);
+
+ if (is_object_pointer(id.type)) {
+ if (WARN_ON_ONCE(!id.key.object))