On 16/01/2023 09:58, Konstantin Meskhidze wrote:
This patch renames and moves unmask_layers() and init_layer_masks() helpers to ruleset.c to share them with Landlock network implementation in following commits. Signed-off-by: Konstantin Meskhidze <konstantin.meskhidze@xxxxxxxxxx> --- Changes since v8: * Refactors commit message. * Adds "landlock_" prefix for moved helpers. Changes since v7: * Refactors commit message. Changes since v6: * Moves get_handled_accesses() helper from ruleset.c back to fs.c, cause it's not used in coming network commits. Changes since v5: * Splits commit. * Moves init_layer_masks() and get_handled_accesses() helpers to ruleset.c and makes then non-static. * Formats code with clang-format-14. ---
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diff --git a/security/landlock/ruleset.c b/security/landlock/ruleset.c index 3e1cffda128e..22590cac3d56 100644 --- a/security/landlock/ruleset.c +++ b/security/landlock/ruleset.c @@ -572,3 +572,101 @@ landlock_find_rule(const struct landlock_ruleset *const ruleset, } return NULL; } + +/* + * @layer_masks is read and may be updated according to the access request and + * the matching rule. + * + * Returns true if the request is allowed (i.e. relevant layer masks for the + * request are empty). + */ +bool landlock_unmask_layers( + const struct landlock_rule *const rule, + const access_mask_t access_request, + layer_mask_t (*const layer_masks)[LANDLOCK_NUM_ACCESS_FS]) +{ + size_t layer_level; + + if (!access_request || !layer_masks) + return true; + if (!rule) + return false; + + /* + * An access is granted if, for each policy layer, at least one rule + * encountered on the pathwalk grants the requested access, + * regardless of its position in the layer stack. We must then check + * the remaining layers for each inode, from the first added layer to + * the last one. When there is multiple requested accesses, for each + * policy layer, the full set of requested accesses may not be granted + * by only one rule, but by the union (binary OR) of multiple rules. + * E.g. /a/b <execute> + /a <read> => /a/b <execute + read> + */ + for (layer_level = 0; layer_level < rule->num_layers; layer_level++) { + const struct landlock_layer *const layer = + &rule->layers[layer_level]; + const layer_mask_t layer_bit = BIT_ULL(layer->level - 1); + const unsigned long access_req = access_request; + unsigned long access_bit; + bool is_empty; + + /* + * Records in @layer_masks which layer grants access to each + * requested access. + */ + is_empty = true; + for_each_set_bit(access_bit, &access_req, + ARRAY_SIZE(*layer_masks)) { + if (layer->access & BIT_ULL(access_bit)) + (*layer_masks)[access_bit] &= ~layer_bit; + is_empty = is_empty && !(*layer_masks)[access_bit]; + } + if (is_empty) + return true; + } + return false; +} + +/*
Please keep the original "/**"
+ * init_layer_masks - Initialize layer masks from an access request + * + * Populates @layer_masks such that for each access right in @access_request, + * the bits for all the layers are set where this access right is handled. + * + * @domain: The domain that defines the current restrictions. + * @access_request: The requested access rights to check. + * @layer_masks: The layer masks to populate. + * + * Returns: An access mask where each access right bit is set which is handled + * in any of the active layers in @domain. + */