Re: 3-way handshake sets conntrack timeout to max_retrans

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Jakub Jankowski <shasta@xxxxxxxxxxx> wrote:

Thanks for the detailed bug report!

Can you try this fix?

diff --git a/net/netfilter/nf_conntrack_proto_tcp.c b/net/netfilter/nf_conntrack_proto_tcp.c
--- a/net/netfilter/nf_conntrack_proto_tcp.c
+++ b/net/netfilter/nf_conntrack_proto_tcp.c
@@ -472,6 +472,7 @@ static bool tcp_in_window(const struct nf_conn *ct,
 	struct ip_ct_tcp_state *receiver = &state->seen[!dir];
 	const struct nf_conntrack_tuple *tuple = &ct->tuplehash[dir].tuple;
 	__u32 seq, ack, sack, end, win, swin;
+	u16 win_raw;
 	s32 receiver_offset;
 	bool res, in_recv_win;
 
@@ -480,7 +481,8 @@ static bool tcp_in_window(const struct nf_conn *ct,
 	 */
 	seq = ntohl(tcph->seq);
 	ack = sack = ntohl(tcph->ack_seq);
-	win = ntohs(tcph->window);
+	win_raw = ntohs(tcph->window);
+	win = win_raw;
 	end = segment_seq_plus_len(seq, skb->len, dataoff, tcph);
 
 	if (receiver->flags & IP_CT_TCP_FLAG_SACK_PERM)
@@ -655,14 +657,14 @@ static bool tcp_in_window(const struct nf_conn *ct,
 			    && state->last_seq == seq
 			    && state->last_ack == ack
 			    && state->last_end == end
-			    && state->last_win == win)
+			    && state->last_win == win_raw)
 				state->retrans++;
 			else {
 				state->last_dir = dir;
 				state->last_seq = seq;
 				state->last_ack = ack;
 				state->last_end = end;
-				state->last_win = win;
+				state->last_win = win_raw;
 				state->retrans = 0;
 			}
 		}



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