NASA Offers Educational Online Gaming Opportunity to Developers

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April 21, 2008

Sonja Alexander
Headquarters, Washington
202-358-1761
sonja.r.alexander@xxxxxxxx

Dewayne Washington/Darryl Mitchell
Goddard Space Flight Center, Greenbelt, Md.
301-286-0040/5169
dewayne.a.washington@xxxxxxxx, darryl.r.mitchell@xxxxxxxx

RELEASE: 08-106

NASA OFFERS EDUCATIONAL ONLINE GAMING OPPORTUNITY TO DEVELOPERS

WASHINGTON -- Educators soon may be able take the "learning can be 
fun" adage to another level using computer-simulation games with new 
technologies created by NASA and a yet-to-be-selected game developer. 


NASA Learning Technologies sponsored a workshop today to present its 
concept of delivering NASA content through a Massively Multiplayer 
Online (MMO) educational game to interested development partners. 
Designed to enhance learning in science, technology, engineering, and 
mathematics (STEM), such an online educational game would draw 
players into a synthetic environment that can serve as a powerful 
"hands-on" tool for teaching a range of complex subjects. 

"NASA will continue to pursue innovative strategies to encourage 
students to improve their interest and performance in STEM and 
related careers," said Dr. Joyce Winterton, NASA assistant 
administrator for education. "The use of online educational games can 
capture student interest in NASA's missions and science."

The daylong workshop provided more than 200 potential development 
partners the opportunity to learn directly from NASA officials about 
the vision, goals, and expectations for the development of an MMO 
educational game. Participants heard top NASA scientists and 
education officials talk about NASA's future plans for space 
exploration and how the agency is planning to leverage the game to 
enhance education efforts across the country.

The Learning Technologies Project Office is collaborating with the 
Innovative Partnerships Program Office at NASA's Goddard Space Flight 
Center to develop the project's business strategy, which includes a 
formal request for proposals for development partners and planning 
for today's workshop. The Innovative Partnerships Program Office acts 
as a matchmaker between NASA and commercial businesses, research 
institutions, and other government laboratories to form mutually 
beneficial collaborative agreements for research and licensing. 

Workshop sessions underscored the importance of stimulating STEM, the 
value of NASA partnerships to the U.S. economy, and information about 
current and future science missions. Participants at the workshop 
also were provided with the opportunity to register for one-on-one 
briefing sessions with NASA officials to discuss specific questions 
about the request for proposals.

The power of games as educational tools rapidly is gaining 
recognition. Virtual worlds with scientifically accurate simulations 
could permit learners to experiment with chemical reactions in living 
cells, practice operating and repairing expensive equipment, and 
experience microgravity. The goal is to make it easier to grasp 
complex concepts and transfer this understanding quickly to practical 
problems. 

NASA's MMO educational game will function as a persistent, synthetic 
environment supporting education as a laboratory, a massive 
visualization tool, and a collaborative workspace that simultaneously 
draws students into challenging game-play.

NASA Learning Technologies expects the MMO to appeal mainly to 
teenagers, ranging from middle-schoolers through high-school and 
college students. 

For more information, visit: 

http://ipp.gsfc.nasa.gov/mmo 

	
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