On Sun, 16 May 2010 17:10:09 +0100 "Phil Rhodes" <phil_rhodes at rocketmail.com> wrote: > Creating a build environment sufficient to compile mplayer is often > glossed over as trivial, which is very much not the case, MPlayer has far fewer build requirements than most other (graphical) software. The minimal ability to compile some programs from source is still one of the base skills needed by anyone who uses Unix. If you just select "X11 development" when installing your system (or afterwords) you'll get everything you need to compile mplayer and most other software. If you don't, well, I don't remember even the simplest of questions about compiling MPlayer going unanswered on this mailing list. > especially on platforms other than Linux. On non-open source platforms (other than Linux, BSD, OpenSolaris, et al.) it is somewhat more difficult to compile software. It's really only on Windows where it's notably difficult, though. > * Yes, I have direct experience of doing this on several operating > systems. * No, claiming it's easy will not make it easy Conversely, the fact _you_ have some special disability which makes it particularly difficult for you to follow instructions and compile software does not make it less easy for the rest of the world, no matter how many times you repeat it. No question, I've seen probably hundreds of people who have never compiled software before, and whose system are not setup to do so, go through the process without trouble with perhaps two lines of instruction from someone on this list... And BTW, none of us here is responsible for "Linux". Go complain to your distro maker that compiling software is too hard. I know that at least Slackware automatically includes headers with every binary package you install, saving users the effort. -- Ha. I'm the idiot.